Duthos1 Posted July 12, 2009 Share Posted July 12, 2009 I will post my mod list at the end, hopefully someone wiser than I can point out something I am doing terribly wrong. The problem I am having is a random ctd while moving, or changing locations. After the crash I can reload, do the exact same thing, go to the exact same place, and it never happens again. Last one I left a building, took three steps it crashed, auto save was from when I left the building, took the same three steps and no problems. This has never happened while in combat, but it seems to happen anytime after five min. Sometimes twenty, but it seems to depend on how much I am moving. Anyway, any feedback will be greatly appreciated. Active Mod Files:00 Oblivion.esm01 ScreenEffects.esm02 Francesco's Leveled Creatures-Items Mod.esm03 Francesco's Optional New Items Add-On.esm04 EnhancedWeather.esm [Version 1.2]05 Cobl Main.esm [Version 1.44]06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34Beta3]07 Armamentarium.esm08 Mart's Monster Mod.esm [Version 3.6beta2]09 TamrielTravellers.esm [Version 1.36]0A FCOM_Convergence.esm [Version 0.9.9a7]0B Kvatch Rebuilt.esm0C Adrenaline Locational Masterfile.esm0D ArmamentariumFran.esm0E HorseCombatMaster.esm0F Unofficial Oblivion Patch.esp [Version 3.2.0]10 Visual Enchantments v1.0.esp++ Faction_Rank_Fix-5862.esp++ LifeDetectShaderPurple.esp11 Enchantment-and-Spellmaking-Unlocker-Balanced.esp++ Grove of Reflection Fix.esp12 Loading Screens - Vanilla No Text.esp13 Oblivion Gate Tower.esp14 AttributeInfluenceSkill.esp15 P1DmenuEscape.esp++ HrmnsOblivionScriptOptimizationv1.0.esp16 DLCShiveringIsles.esp17 Unofficial Shivering Isles Patch-MOBS.esp [Version 1.3.0]18 SM Plugin Refurbish - SI.esp [Version 1.05]19 Oblivion.esp1A Francesco's Optional Chance of Stronger Bosses.esp1B Francesco's Optional Chance of Stronger Enemies.esp1C Francesco's Optional Chance of More Enemies.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]1D FCOM_FrancescosNamedBosses.esp [Version 0.9.9]1E Fran Armor Add-on.esp1F Natural_Habitat_by_Max_Tael.esp20 Natural_Water_by_Max_Tael.esp21 EnhancedWeather.esp [Version 1.0.9]22 EnhancedWeather - SI.esp [Version 1.1.7]23 Book Jackets Oblivion.esp24 MoveQuestItems - OBSE.esp25 Update My Statue.esp [Version 1.30]26 Expanded Hotkeys and Spell Delete v1.0.esp27 DLCHorseArmor.esp28 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]29 SM Plugin Refurbish - HorseArmor.esp [Version 1.11]2A DLCOrrery.esp2B DLCOrrery - Unofficial Patch.esp [Version 1.0.3]2C SM Plugin Refurbish - Orrery.esp [Version 1.11]2D DLCVileLair.esp2E DLCVileLair - Unofficial Patch.esp [Version 1.0.5]2F SM Plugin Refurbish - VileLair.esp [Version 1.11]30 DLCMehrunesRazor.esp31 DLCMerhunesRazor - BugFix English.esp32 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]33 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]34 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.11]35 ArmamentariumArtifacts.esp** Armamentium female.esp++ ArmamentariumLL4OOO.esp++ ArmamentariumLLVendors.esp36 BlackLuster.esp37 za_bankmod.esp38 Lich King's Helm v1_0.esp39 New Frostmourne Sword by Jojjo v1_0.esp3A Slof's Oblivion Robe Trader.esp3B Slofs Elaborate Robe Exnemized - EV.esp3C ExnemEyeCandy.esp** StockClothingArmor-forExnems.esp3D Volcano in the Twilight.esp3E Slof's Horses HA Essential.esp3F DLCThievesDen.esp40 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]41 SM Plugin Refurbish - ThievesDen.esp [Version 1.11]42 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]43 ExnemRuneskulls.esp++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]44 Cobl Glue.esp [Version 1.44]45 Cobl Si.esp [Version 1.32]46 OOO 1.32-Cobl.esp [Version 1.41]++ FCOM_Cobl.esp [Version 0.9.9]47 Bob's Armory Oblivion.esp48 FCOM_BobsArmory.esp [Version 0.9.9]49 Loth's Blunt Weapons for Npcs.esp++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]4A Oblivion WarCry EV.esp4B FCOM_WarCry.esp [Version 0.9.9]4C Oscuro's_Oblivion_Overhaul.esp [Version 1.34Beta3]4D FCOM_Convergence.esp [Version 0.9.9]++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]4E FCOM_RealSwords.esp [Version 0.9.9]4F FCOM_DurabilityAndDamage.esp [Version 0.9.9]++ FCOM_SpawnRatesReduced.esp [Version 0.9.9]++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.6Beta2]50 Mart's Monster Mod - Vindasel.esp [Version 3.6Beta2]++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_BobsGuardUnity.esp [Version 0.9.9]++ FCOM_HungersUnitySI.esp [Version 0.9.9]++ FCOM_Archery.esp [Version 0.9.9]++ FCOM_ArcheryArmamentarium.esp [Version 2]51 FCOM_MoreRandomSpawns.esp [Version 0.9.9]52 FCOM_MoreRandomItems.esp [Version 0.9.9]53 TamrielTravellers4000.esp [Version 1.36]54 TamrielTravellersItemsCobl.esp [Version 1.36]55 ShiveringIsleTravellers.esp56 TIE In.esp [Version 1.07]++ TIE In - ExnemRuneskulls.esp [Version 1.07]++ TIE In - Cobl.esp [Version 1.07]57 TIE In - FCOM Convergence.esp [Version 1.07]++ TIE In - RealSwords.esp [Version 1.07]++ TIE In - DiverseGuardUnity.esp [Version 1.07]++ TIE In - BobsGuardUnity.esp [Version 1.07]++ TIE In - Armors lite.esp [Version 1.07]58 TIE In - Game Settings.esp [Version 1.07]++ TIE In - Sounds.esp [Version 1.07]++ Fransfemale.esp59 OOO-Ayleid Coin Add-on.esp5A AlchemistsCave-COBL.esp5B DLCBattlehornCastle.esp5C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]5D BattlehornCastleEnhanced.esp5E SM Plugin Refurbish - Battlehorn.esp [Version 1.11]5F Artificerens Battlehorn Coblized.esp60 DLCFrostcrag.esp61 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]62 SM Plugin Refurbish - Frostcrag.esp [Version 1.09]63 Knights.esp64 Knights - Unofficial Patch.esp [Version 1.0.9]++ DLC_MOBS.esp++ SM Plugin Refurbish - Knights.esp [Version 1.06]++ TIE In - Knights.esp [Version 1.06]++ FCOM_Knights.esp [Version 0.9.9]++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]65 Kvatch Rebuilt.esp++ Kvatch Rebuilt - OOO Compatibility.esp66 Kvatch Rebuilt - Leveled Guards - FCOM.esp++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]67 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]68 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]++ Francesco's Dark Seducer Weapons Patch.esp69 Oblivion Gate Map Marker Remover.esp [Version 1.1.0]6A P1DKeychain for COBL.esp [Version 4.21]++ P1DkeyExtraMouseButton.esp6B Salmo the Baker, Cobl.esp [Version 3.07]6C Quest Award Leveling SI.esp6D Quest Award Leveller.esp++ Quest Award Leveller - Battlehorn Castle.esp++ Quest Award Leveller - Vile Lair.esp++ Quest Award Leveller - Mehrunes Razor.esp++ Quest Award Leveller - Knights of the Nine.esp6E RealisticForceMedium.esp6F Mighty Magick - Spells and Creatures.esp70 MidasSpells.esp++ Mighty for Midas - Rational.esp71 Midas OscuroGems.esp72 Mighty Magick - Settings.esp73 Mighty Magick - Shivering Isles.esp74 Mighty Magick - Skills.esp75 Mighty Magick - Races.esp76 Birthsigns Expanded.esp [Version 2.]++ Mighty_Magick__Support_for_Thieves_Den_official_addon-9512.esp77 OOO Skill Rates-MM FIX.esp++ DLCSpellTomes MM Patch.esp [Version 1.3]78 StealthOverhaul.esp79 RenGuardOverhaul.esp7A RenGuardOverhaulShiveringIsles.esp7B Visually Enchanted Drains 1.esp7C Visually Enchanted SoulTrap 1.esp++ _No__persistant_enchantment_glow_fix-1843.esp** CuteElf11.esp [Version 1.1.2]7D Beautiful People.esp7E AFLevelMod.esp7F Bashed Patch, 0.esp80 Deadly Reflex - Timed Block + Higher Damage.esp81 Mounted_Spellcasting Deadly Reflex Compatible.esp82 DeadlyReflex - Combat Moves.esp PS - posted in long format as I think it is easier to read. 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bben46 Posted July 12, 2009 Share Posted July 12, 2009 Try this, Windom Earle_s Oblivion Crash Prevention System http://www.tesnexus.com/downloads/file.php?id=22282 It's being updated every so often so if it doesn't fix all of your crashes check back in a week or so. Note, it is not a mod and doesn't install like a mod, so be sure to read the instructions. Link to comment Share on other sites More sharing options...
dezdimona Posted July 12, 2009 Share Posted July 12, 2009 try changing your load order and see what happens General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod.. Link to comment Share on other sites More sharing options...
Duthos1 Posted July 12, 2009 Author Share Posted July 12, 2009 Cool, thanks ben. I am gonna check that out. Appreciate the tips dez, but that file order was mostly set up by fcom helper (though I may be due a new version). Anywho, I had not played this in a few months, so I updated a few of the mods that make up fcom, and I have not had the same ctd yet (non combat world only) and I have only had one which occured in a dungeon in combat. Damn I wish there was an error log. looking at my deadly reflex mod setup, I removed the timed block, and moved the horse casting down. Hopefully this addresses the ctd. edit - I downloaded that program, and the required update for obse, and I also grapped the plugy update while I was at it, and it seems stable, but it takes a hell of a lot longer to load, and I get serious lag in combat. Any ideas? Edit2 - that mod is fantastic! kudos point for you ben Link to comment Share on other sites More sharing options...
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