xHusky Posted January 30, 2014 Share Posted January 30, 2014 I have these awesome mods: http://i.imgur.com/nFSH9Qs.pnghttp://i.imgur.com/4dJo1bu.pnghttp://i.imgur.com/gZaLon7.pnghttp://i.imgur.com/Uc18LHy.pnghttp://i.imgur.com/kj9vqFj.png I've installed every single compatibility patch for each one. I've read all the readmes to check, if every mod should be ticked. I've gone through the whole Skyrim Stability Guide. I've applied SSME. I've put ENBoost. Skyrim runs smoothly on ultra details. And even that, I had a CTD near a Whiterun... Oh c'mon, it's my 3rd try to play Skyrim with mods. Always wanted to play with such a great immersion and hardcore, but always something is wrong. I don't understand it. Can anybody help me? Link to comment Share on other sites More sharing options...
Tulsa299 Posted January 30, 2014 Share Posted January 30, 2014 Bull you read the readmes, there's no way I can be nice about this, start again, learn first.. Why do you have 5 crafting overhauls active ? A lot of those mods are incompatible, trade routes and trade and barter for example.. Start again, delete every thing.. And read the mods descriptions.. Your game is lost...you have too many mods and not enough common sense.. Install mods one at a time and test them.. I'm quite sure this is a joke.. It must be.. I hate to be mean but dude come on Link to comment Share on other sites More sharing options...
xHusky Posted January 30, 2014 Author Share Posted January 30, 2014 Everything is fine though. 3 of these "Crafting overhauls" are compatibility patches for Frostfall, SkyRe and Skytest Immersive Creatures. The fourth one is also a compatibility patch. The fifth one is normal CCO. Trade Routes IS compatibile with Trade and Barter. Read it at Trade Route's description. I cared about everything, because I spent whole 2 days to match these mods. I read every mod description with attention. Link to comment Share on other sites More sharing options...
Tulsa299 Posted January 30, 2014 Share Posted January 30, 2014 Well why is immersive armours texture ESP at the bottom.. Excuse my mistakes though.. And dude two days isn't anything.. I've been working on a perfect loud out for a month.. Post up your load order Link to comment Share on other sites More sharing options...
Jeir Posted January 30, 2014 Share Posted January 30, 2014 Correction: Copy/paste your BOSS log (Recognised & Unrecognised) into [ spoiler ] tags. Don't just take screenshots as it's a hell of a lot faster to copy/paste (and easier for us to copy/paste to point out issues.) Link to comment Share on other sites More sharing options...
xHusky Posted January 30, 2014 Author Share Posted January 30, 2014 (edited) These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm Active Update.esm Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Skyrim Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Dawnguard.esm Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Dawnguard Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} HearthFires.esm Active Unofficial Hearthfire Patch.esp Active Dragonborn.esm Active Unofficial Dragonborn Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev}} Falskaar.esm Active Wyrmstooth.esp Active ApachiiHair.esm Active Skyrim Project Optimization - Full Version.esm Active ClimatesOfTamriel.esm Active SkyMoMod.esm Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} SPIKE.esm Active SMPC.esp Active HighResTexturePack01.esp Active HighResTexturePack02.esp Active HighResTexturePack03.esp Active Unofficial High Resolution Patch.esp Active Weapons & Armor Fixes_Remade.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}} Clothing & Clutter Fixes.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}} Chesko_Frostfall.esp Active Better Dynamic Snow.esp Active PNENB.esp Active ClimatesOfTamriel-Sound.esp Active TradeBarter.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Auto Unequip Ammo.esp Active BabettesFeastBalanced.esp Active Warning: Original file was released before the Creation Kit (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. (Compatibility Patch) Birds.esp Incompatible with: Hearthfires.esm. Use either BirdsHF.esp or BirdsHFclean.esp. Contains dirty edits: 376 ITM, 2 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. BirdsHFclean.esp Active Incompatible with: Birds.esp Birdsofskyrim.esp Active Chesko_WearableLantern.esp Active CookingExpanded.esp Active CookingExpanded - Hearthfire.esp Active CookingExpanded - Dragonborn.esp Active FishingInSkyrim.esp Active Hunterborn.esp Active Hunterborn_Dawnguard-Patch.esp Active Hunterborn_Frostfall-Patch.esp Active Immersive Patrols Merged All.esp Active Bash Tag suggestion(s): {BASH: Relev} ImprovedFishBASIC.esp Active Point The Way.esp Active Realistic Wildlife Loot - Realistic.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Note: Use only one Realistic Wildlife Loot - *.esp. Riverwood trader sells clothes.esp Active skyBirds - Airborne Perching Birds.esp Active Skyrim Immersive Creatures.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Skyrim Immersive Creatures - DLC2.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Skyrim Flora Overhaul.esp Active TouringCarriages.esp Active WetandCold.esp Active Footprints.esp Active SkyUI.esp Active Cloaks.esp Active Warning: Use only one cloaks*esp. Cloaks - No Imperial.esp Active Warning: Use only one cloaks*esp. Cloaks - Player Only.esp Warning: Use only one cloaks*esp. Cloaks - Dawnguard.esp 1nivWICCloaks.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Warning: Use only one WICCloaks esp. Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files. 1nivWICCloaksCRAFT.esp Warning: Use only one WICCloaks esp. 1nivWICCloaksNoGuards.esp Bash Tag suggestion(s): {{BASH: Relev}} Warning: Use only one WICCloaks esp. 1nivWICSkyCloaksPatch.esp Active Hothtrooper44_ArmorCompilation.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Immersive Weapons.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Dr_Bandolier.esp Active Complete Crafting Overhaul_Remade.esp Active DeadlyDragons.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} SkyRe_Main.esp Active Bash Tag suggestion(s): {{BASH: Relev, Delev}} Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'. Note: To make aiming easier add the following lines to Skyrim.ini: Note: [Actor] Note: fVisibleNavmeshMoveDist=12288.0000 Note: [Combat] Note: f1PArrowTiltUpAngle=0.64 Note: f3PArrowTiltUpAngle=0.64 Note: fMagnetismStrafeHeadingMult=0.0 Note: fMagnetismLookingMult=0.0 SkyRe_Combat.esp Active SkyRe_EncounterZones.esp Active SkyRe_EnemyAI.esp Active SkyRe_EnemyScaling.esp Active Bash Tag suggestion(s): {{BASH: Relev}} SkyRe_StandingStones.esp Active SkyRe_Survivalism.esp Active SkyRe_SIC Crossbowfix.esp Active AchieveThat.esp Active Book Covers Skyrim.esp Active FalskaarDawnguard.esp Active Guard Dialogue Overhaul.esp Active Note: Do not clean. "Dirty" edits are intentional and required for the mod to function. Proper Aiming.esp Active SFO - Expanded Diversity.esp Active Note: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.esp SkyTEST-RealisticAnimals&Predators.esp Active SkyTEST-RealisticAnimals&Predators-Dawnguard.esp Active dD - Enhanced Blood Main.esp Active Requires: Monster Mod and Immersive Creatures Patch \ Dawnguard + Dragonborn + Monster Mod + Immersive Creatures. dD-Dawnguard-Immersive Creatures EBT Patch.esp Active torches for realistic lighting.esp Active EnhancedLightsandFX.esp Active ELFX - Dawnguard.esp Active ELFX - Dragonborn.esp Active ClimatesOfTamriel-Dawnguard-Patch.esp Active ClimatesOfTamriel-Dragonborn-Patch.esp Active ClimatesOfTamriel-Dungeons-Hazardous.esp Active Incompatible with: Realistic Lighting Overhaul ClimatesOfTamriel-Interiors-Cold.esp Active Incompatible with: Realistic Lighting Overhaul ClimatesOfTamriel-Nights-Level-7.esp Active Better Vampires.esp Active Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function. Brevi_MoonlightTales.esp WerewolfMastery.esp Active Apocalypse - The Spell Package.esp Active The Dance of Death - Ultimate Edition.esp Active dD-No Spinning Death Animation.esp Active TheEyesOfBeauty.esp Active 3DNPC.esp Active RealisticNeedsandDiseases.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Requires: RND_RWL-Patch.esp RND_Dawnguard-Patch.esp Active RND_HearthFires-Patch.esp Active RND_Dragonborn-Patch.esp Active RND_BabettesFeast-Patch.esp Active Hunterborn_RND-Patch.esp Active RND_USKP-Patch.esp Active Bash Tag suggestion(s): {{BASH: Relev}} FalskaarRNDHotfix.esp Active Cooking Expanded - RND Support.esp Active Improved Fish - RND Support.esp Active HothFollower.esp Active Inigo.esp Active HothFollower UFO Patch.esp Active Atvir.esp Active CompanionValfar.esp Active ESFAela.esp Active FOL_Anduniel.esp Active EMCompViljaSkyrim.esp Active EMViljaInSolstheimAddOn.esp Active HearthfireMoveKidsfix.esp Active Alternate Start - Live Another Life.esp Active dD - Realistic Ragdoll Force - Realistic.esp Active Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif. SkyRe_Races.esp Active Purewaters.esp Active RND_PureWaters-Patch.esp Active Skytest Immersive Creatures.esp Active Skytest Monster Mod.esp Active ReProccer.esp Active The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. Hothtrooper44_Armor_Ecksstra.esp Active Apocalypse - SkyRe Compatibility Patch.esp Active CCO_Frostfall_Patch.esp Active CCOR_Skyre_Patch.esp Active Skytest Monster Mod Lite.esp Active CCO_SIC_Patch.esp Active TradeRoutes.esp Active TradeRoutes-RNaD-Patch.esp Active TradeRoutes-SkyRe-Patch.esp Active RND_AnimalLoot.esp Active Edited January 30, 2014 by xHusky Link to comment Share on other sites More sharing options...
Tulsa299 Posted January 30, 2014 Share Posted January 30, 2014 That list needs to come down, uninstall everything that you don't really need, it's best to be very picky about what you install.. Do you know how to enable logging? I'f so do that, recreate the crash and check the last lines of the log file, you could use tes5edit to weed out the problem.. Also make sure your load order.txt is exactly the same as your plugins.txt google anything you don't understand.. Excuse my outburst Link to comment Share on other sites More sharing options...
acidzebra Posted January 30, 2014 Share Posted January 30, 2014 You're putting the skyrim engine under an awful lot of stress with all that stuff. Tons of NPCs/monsters being added, high-res textures everywhere, dynamic effects being applied to all those critters (wet & cold, footprints for instance). I have no idea if you've been messing with your ini files - have you? And are you starting from scratch every time, or loading old saves? Verify your SSME is loading correctly (log entries) and that you are getting the ENBoost red "performance blah enabled", and if all that is true and you still get CTDs, consider changing your loadout. Even with the mempatch/enboost black magic, there is an absolute limit to what skyrim will handle. Pare down to mods you absolutely aren't willing to live without, start a new game, see if it's stable then. Then SLOWLY add back mods until you find the limits of what your system will handle, or the frequency of CTDs you're willing to live with. Tulsa: papyrus logs are not crash logs. You will rarely if ever see the reason for a ctd in papyrus logs - the game engine won't get the time to write out the problem. You can use it to troubleshoot other issues, but it's something that requires patience and understanding/experience and most people should just leave it turned off because it will just confuse them and they will bother mod authors chasing ghosts. Link to comment Share on other sites More sharing options...
Tulsa299 Posted January 30, 2014 Share Posted January 30, 2014 Good to know, thanks Link to comment Share on other sites More sharing options...
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