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meshes, textures, voices, sounds, and misc as bsa files


TheCalliton

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If all the resources are packed into .bsa file(like Vanilla Oblivion & DLCs do), just place it in \Data. The plugin will read it as long as they use same name(not extension). You don't need to unpack it, unless you want to do something with the resources.
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nevermind, i got the mods to work

thanks for the help, all

ok,click create omod,add the mod name and author where indicated.

then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file path

Then click create omod,answer yes and omod will be created.

you'll get a green square in your mod list,click on it and then click activate!

all done! mod is now active

 

glad you got it working.

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its ok, i just wanted there to be the folders and whatnot, but i have realized how much more simple thisl make things

i think ym regular computor is more suited for modding anyway

 

as i sai dbefore, what would this forum do without you dezi?

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