BigKevSexyMan Posted July 13, 2009 Share Posted July 13, 2009 Hi, I'm new to modding and I'm trying to put together a new world space that uses different settings. I didn't really have any problems figuring out how to get my world space set up, but I have no idea how to modify the gravity. I've tried changing:fJumpFallVelocityMinfJumpFallHeightExp..... basically anything that can be filtered with "Fall" or "Jump" in the Gameplay->Settings menu. Is there any way to modify the gravity? Or am I just barking up the wrong tree?(not quite sure that expression fits the situation) Is it possible to simulate a change in gravity using special effects? or scripting? Link to comment Share on other sites More sharing options...
StealthicKhaos Posted July 13, 2009 Share Posted July 13, 2009 what I do, is type 'tcl' int the scripting. (While playing fallout 3 press ~ then type tcl then you can fly and go through things. Try that if you like that. Link to comment Share on other sites More sharing options...
Warll Posted July 14, 2009 Share Posted July 14, 2009 I can guaranty you that no clip is not what he is looking for. Sorry I have no idea if gravity is even modder definable. Link to comment Share on other sites More sharing options...
jaysus Posted July 14, 2009 Share Posted July 14, 2009 afaik not... but id love to get a shot at it too Link to comment Share on other sites More sharing options...
BigKevSexyMan Posted July 14, 2009 Author Share Posted July 14, 2009 Well, so far I've made a bit of progress. I can definitely put the together, possibly by tomorrow. What I'm trying to do is get a jetpack mod going(set around it's own worldspace). So far, I'm flying just fine, but there's a few kinks to work out, mainly dealing with somewhat jerky motion, acceleration tweaks, and fall speed. Fall speed is the main concern right now, because I want to be able to land smoothly, but the fall kill velocity doesn't reset itself even when I'm rising through the air, but I think I got an excellent idea for an algorithm that I'll implement tomorrow. On a side note, is there any way to check if a certain key is being pressed without having to resort to the script extender? Link to comment Share on other sites More sharing options...
gsmanners Posted July 14, 2009 Share Posted July 14, 2009 FOSE is the only way to get keypresses. Link to comment Share on other sites More sharing options...
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