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1 minute mine


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I have looked almost everywhere and I still haven't found an answer to this question. How do you get a proximity mine to blow up after X seconds if it hasn't been tripped yet? The mine counts as a projectile and the projectile allows for explosions after (timer and proximity input) However, there is no option to have a timer with no proximity AND a timer with proximity. I want a mine to blow up when tripped and when it has lived X seconds. I have also tried adding in some destruction data. Using destruction data I have made it explode as I want it to when it dies, but even when I set it to activate DPS on self at 100% hp it wont activate until it has taken damage. I want it to be able to go off without being personally attacked every time. If the answer is somewhere else on the forums I apologize but please leave a link to that post. And thank you for your time.

 

P.S. I don't know how to script, nor did I see anywhere to attach a script onto a projectile.

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