Gleming Posted July 13, 2009 Share Posted July 13, 2009 I have looked almost everywhere and I still haven't found an answer to this question. How do you get a proximity mine to blow up after X seconds if it hasn't been tripped yet? The mine counts as a projectile and the projectile allows for explosions after (timer and proximity input) However, there is no option to have a timer with no proximity AND a timer with proximity. I want a mine to blow up when tripped and when it has lived X seconds. I have also tried adding in some destruction data. Using destruction data I have made it explode as I want it to when it dies, but even when I set it to activate DPS on self at 100% hp it wont activate until it has taken damage. I want it to be able to go off without being personally attacked every time. If the answer is somewhere else on the forums I apologize but please leave a link to that post. And thank you for your time. P.S. I don't know how to script, nor did I see anywhere to attach a script onto a projectile. Link to comment Share on other sites More sharing options...
xaechireon Posted July 13, 2009 Share Posted July 13, 2009 I think you'll have better luck asking at the Modification Talk forum. Link to comment Share on other sites More sharing options...
Gleming Posted July 13, 2009 Author Share Posted July 13, 2009 I think you'll have better luck asking at the Modification Talk forum. Thank you for pointing out this area of the forums. The post has moved to New Post Location Link to comment Share on other sites More sharing options...
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