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Help with UOP and QTP3 Compatibility


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I am a noob when it comes to Oblivion modding.

 

So I got Oblivion (installed game, Shivering Isles, Knights of the Nine, and latest official patch), and installed QTP3 v1.3 OMOD. It worked fine. Now I am getting annoyed by the bugs in the game and heard about the UOP, so I installed UOP v3.20. In the description, I read about a compatibility issue with UOP and QTP3, so I downloaded the QTP3 UOP32 Compatibility Patch.

 

 

Here is how I installed the QTP3 UOP32 Compatibility Patch, and it is not working. The textures went back to default, meaning QTP3 isn't working anymore.

-extract with winrar

-open containing folder

-drag everything inside the new Meshes folder into the Oblivion/Data/Meshes and replace the old files

-drag everything inside the new Textures folder into the Oblivion/Data/Textures and replace the old files

 

The directions for the compatibility patch were very unclear to me. Can someone please help me with this? I am unable to get it working. How am I supposed to install this?

 

Thanks

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  • 8 years later...

Great advice LFact, but he was asking for instructions on HOW to install the patch and you just gave him a bullet list of the install ORDER. How is this in any way helpful? How the hell are we supposed to install this patch correctly when it comes with absolutely NO install instructions! It's beyond infuriating!

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Great advice LFact, but he was asking for instructions on HOW to install the patch and you just gave him a bullet list of the install ORDER. How is this in any way helpful? How the hell are we supposed to install this patch correctly when it comes with absolutely NO install instructions! It's beyond infuriating!

Do not necropost nearly 9 year old topic. Usually each mod provides their own installation instruction: If you downloaded OMOD, use OBMM to install it. If it is BAIN, use Wrye Bash. If it is a 'manual install package', you will need to extract the archive to \data\ unless its folder structure is something unusual.

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I copy what LFact said, but for what it's worth, the UOP itself is structured quite straight forward for 1:1 extraction into the Data folder, no scripted install, no file renaming/moving around post install, no options.

 

The UOP QTP3 compatibility patches (the above mentioned isolated patch is out of date by the way and seems to have since been replaced by a newer patch on the UOP page itself) are mainly the same way, but I can see an additional folder named after the mod around them, which, if the mod manager of your choice doesn't understand it correctly, must not be put into your Data folder also, only the files and folders inside there. Most managers will understand this and act accordingly, but not all, especially not you yourself when installing manually, will automatically take care of that.

 

And to make things yet slightly more difficult, there's also an "omod conversion data" folder inside most of them, which makes them unreadable by the NMM, until this folder is removed.

 

 

Apart from that though, neither of these requires any install instructions, though all are given inside either the description or the readme files thoroughly enough. It's just either run through a manager of your choice (they will most likely get it right) or put into your Data folder 1:1, nothing else to do, provided the install order is maintained as given by LFact before.

 

 

And on an unrelated note, installing the compatibility patch OR the UOP after QTP3 can in no way have caused the issues as described by the OP. The files included inside either are only a tiny subset of what QTP3 replaced, and they cannot possibly undo QTP3 entirely at all.

 

One possible cause I could imagine is when you're on an older OS or the like and for some reason identical folders are not "merged" but "replaced", that is during manual install of the patch after QTP3 -everything- inside "meshes" and "textures" but what's inside the patch got removed. This, however, is something which shouldn't ever be happening anymore, and you should immediately notice it when all your folders are almost empty again after each new mod you install.

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