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Help! Specularity insanity


calibantw

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I'm working on a retex of the rivet city fighter jets, and for some reason I can't get this insane specular reflection to normalize. I'm using Photoshop CS4 with DXT plug-ins, and i've tinkered with the save settings of my texture and I can't figure it out. It's not the _n.dds specular map, as even using the default doesn't fix it. I've also edited the .nif to enable alpha transparency, I'm hoping that hasn't broken it. If anyone knows what's going on here, or if you need to beta test the textures, I'd much appreciate it.

 

Also, as I'm only an amateur 3D designer, if anybody would be willing to edit the .nif model to unfold the wings, that would be pretty awesome. The US Navy only operated a small number of P-80As, and these were land based trainers, and were never fitted out with folding wings.

 

http://i217.photobucket.com/albums/cc20/petethecommie/specular.jpg

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also make sure unknown int 2 in the bsdshaderpplightningproperty is set to 1 instead of 32xxx if you have environmental reflections

 

then take a look at your _n.dds again... its alpha channel is responsible for reflection, the whiter it is the more light gets reflected, just darken it

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Indeed, it seems that pure white (ie. #ffffff colorcode) seems to reflect light like *crazy* in the Fallout engine regardless of material settings and normal map alpha color. Maybe a less vibrant/more grey'ish white would cause less reflection but still appear as white?
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