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HELP: need mine to also detonate after 1 minute


Gleming

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I have looked almost everywhere and I still haven't found an answer to this question. How do you get a proximity mine to blow up after X seconds if it hasn't been tripped yet? The mine counts as a projectile and the projectile allows for explosions after (timer and proximity input) However, there is no option to have a timer with no proximity AND a timer with proximity. I want a mine to blow up when tripped and when it has lived X seconds. I have also tried adding in some destruction data. Using destruction data I have made it explode as I want it to when it dies, but even when I set it to activate DPS on self at 100% hp it wont activate until it has taken damage. Then because its health is below 100% it never activates that damage phase. That's when I set it to start self DPS at 99% health with a damage cap but this only starts the "timer" after it has taken damage. I want it to be able to go off without being personally attacked every time. If the answer is somewhere else on the forums I apologize but please leave a link to that post. And thank you for your time.

 

P.S. I don't know how to script, nor did I see anywhere to attach a script onto a projectile. If scripting is the answer I would greatly appreciate help with that.

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Anybody?

 

Download the Robobomb mod from nexus and study its script in GECK. This a mod where you guide a robobrain (armed with nuke) by sneaking. Triggers are activated via a timer or instantly when player stands. This may help or may not, but it is a simple script which with a little modification may do what wish to achieve.

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Anybody?

 

Download the Robobomb mod from nexus and study its script in GECK. This a mod where you guide a robobrain (armed with nuke) by sneaking. Triggers are activated via a timer or instantly when player stands. This may help or may not, but it is a simple script which with a little modification may do what wish to achieve.

 

Thank you. I will look at that. I'll post if it works, maybe a couple days, busy.

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