Gleming Posted July 13, 2009 Share Posted July 13, 2009 I have looked almost everywhere and I still haven't found an answer to this question. How do you get a proximity mine to blow up after X seconds if it hasn't been tripped yet? The mine counts as a projectile and the projectile allows for explosions after (timer and proximity input) However, there is no option to have a timer with no proximity AND a timer with proximity. I want a mine to blow up when tripped and when it has lived X seconds. I have also tried adding in some destruction data. Using destruction data I have made it explode as I want it to when it dies, but even when I set it to activate DPS on self at 100% hp it wont activate until it has taken damage. Then because its health is below 100% it never activates that damage phase. That's when I set it to start self DPS at 99% health with a damage cap but this only starts the "timer" after it has taken damage. I want it to be able to go off without being personally attacked every time. If the answer is somewhere else on the forums I apologize but please leave a link to that post. And thank you for your time. P.S. I don't know how to script, nor did I see anywhere to attach a script onto a projectile. If scripting is the answer I would greatly appreciate help with that. Link to comment Share on other sites More sharing options...
Gleming Posted July 14, 2009 Author Share Posted July 14, 2009 Anybody? Link to comment Share on other sites More sharing options...
hardkopy Posted July 14, 2009 Share Posted July 14, 2009 Anybody? Download the Robobomb mod from nexus and study its script in GECK. This a mod where you guide a robobrain (armed with nuke) by sneaking. Triggers are activated via a timer or instantly when player stands. This may help or may not, but it is a simple script which with a little modification may do what wish to achieve. Link to comment Share on other sites More sharing options...
Gleming Posted July 14, 2009 Author Share Posted July 14, 2009 Anybody? Download the Robobomb mod from nexus and study its script in GECK. This a mod where you guide a robobrain (armed with nuke) by sneaking. Triggers are activated via a timer or instantly when player stands. This may help or may not, but it is a simple script which with a little modification may do what wish to achieve. Thank you. I will look at that. I'll post if it works, maybe a couple days, busy. Link to comment Share on other sites More sharing options...
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