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MMM Wounding


Lardtree3

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I like the way MMM's wounding feature changes the way the AI fights/flees but the little blood splotches that cover an enemy's mesh once they are sufficiently hurt look very fake and silly to me. I get all the blood I need when I decapitate them anyways. Is there a way to go into the textures folders and get rid of the blood that appears or is there a way to deactivate that feature without losing the AI changes? Any help is greatly appreciated!
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