wieckjc007 Posted February 1, 2014 Share Posted February 1, 2014 My custom created NPC is not appearing in my game at all. Upon creating my NPC I launch the Creation Kit, go to File-Data and I am presented with all of the esm/esp files. I have multiple master/plugin files applied to my version of Skyrim (i.e. Hearthfire, Dragonborn, etc.). The Creation Kit instructions for creating an NPC say to only select the Skyrim.esm file and it does not provide guidance for people using multiple master files. Do I need to select multiple master files prior to creating my NPC? What am I doing wrong? Thanks Link to comment Share on other sites More sharing options...
djjohnjarvis Posted February 1, 2014 Share Posted February 1, 2014 The only master file you need to select is Skyrim.esm unless you plan on using items from a DLC in your mod. How is your NPC added to the game? You need to actually physically place the NPC in the world in the CK. Also make sure the esp plugin is actually enabled before launching Skyrim and try saving outside of the cell you added the NPC to and then reloading. Link to comment Share on other sites More sharing options...
rhowington Posted February 1, 2014 Share Posted February 1, 2014 If you are going to use a different hair type be sure to check that on load as well. Link to comment Share on other sites More sharing options...
wieckjc007 Posted February 3, 2014 Author Share Posted February 3, 2014 djjohnjarvis, After creating the NPC, I followed the instructions and performed a drag and drop of the newly created actor to the location in the game of my choice (The Winking Skeever in Solitude). I saved esp plugin in the data directory. Upon launching Skyrim I made sure the plugin data file was selected to run. I do not think I am missing anything, correct? Are there any console commands that I can execute in game to check the plugin??? Link to comment Share on other sites More sharing options...
jet4571 Posted February 3, 2014 Share Posted February 3, 2014 Use "help NPCNAMEHERE 0" without quotes and the npc's name in the middle. It should show the NPC's ID numbers if the esp is running. If it is use "prid ID" ID number being the one the help gave you, then "moveto player" to bring the NPC to you or "player.moveto ID" to move yourself to the NPC. I prefer moving myself to the NPC so I know where it was at. I also suggest using one of the presets for the base of the NPC, right click one and select duplicate. change the name of the duplicate then uncheck the is preset checkbox. making a duplicate of another exhisting NPC sometimes has complication with the new one like using a bandit as the template for your new NPC can sometimes create agro in a city even if it doesnt have the bandits factions and is set to be unagressive. Link to comment Share on other sites More sharing options...
AndragonFirefly Posted December 1, 2020 Share Posted December 1, 2020 Use "help NPCNAMEHERE 0" without quotes and the npc's name in the middle. It should show the NPC's ID numbers if the esp is running. If it is use "prid ID" ID number being the one the help gave you, then "moveto player" to bring the NPC to you or "player.moveto ID" to move yourself to the NPC. I prefer moving myself to the NPC so I know where it was at. I also suggest using one of the presets for the base of the NPC, right click one and select duplicate. change the name of the duplicate then uncheck the is preset checkbox. making a duplicate of another exhisting NPC sometimes has complication with the new one like using a bandit as the template for your new NPC can sometimes create agro in a city even if it doesnt have the bandits factions and is set to be unagressive.This would not work because the number it returns is the base ID and in order to do a prid or moveto you need the object ID. And I am having the same problem. I have made numerous mods and followers and NPCs and this is the first time this has happened to me. Not sure why. Link to comment Share on other sites More sharing options...
Zauberfaedenpony Posted March 28, 2021 Share Posted March 28, 2021 Use "help NPCNAMEHERE 0" without quotes and the npc's name in the middle. It should show the NPC's ID numbers if the esp is running. If it is use "prid ID" ID number being the one the help gave you, then "moveto player" to bring the NPC to you or "player.moveto ID" to move yourself to the NPC. I prefer moving myself to the NPC so I know where it was at. I also suggest using one of the presets for the base of the NPC, right click one and select duplicate. change the name of the duplicate then uncheck the is preset checkbox. making a duplicate of another exhisting NPC sometimes has complication with the new one like using a bandit as the template for your new NPC can sometimes create agro in a city even if it doesnt have the bandits factions and is set to be unagressive. Hi peeps, my merchant will not show up, too.The mod is activated in the load order, but the help command wont show IDs.Does anyone know, what I could try next? Thx in advance. Link to comment Share on other sites More sharing options...
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