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Possible to add an overlay to the screen?


Matrimelee

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Hello there,

I recently discovered a wonderful ENB preset which adds black bars to the top and bottom of the screen and generally reduces the size of the screen to give the player a more photo like vision on the screen. I really like this idea, however, want to go a step further and add some overlay over the black bars which would be Fallout-oriented.

 

The ENB preset as for now looks like this:

http://s1.directupload.net/images/140201/4rndg3lm.jpg

 

with this style of overlay in mind:

http://s1.directupload.net/images/140201/qbx757f3.jpg

 

the result would be something like this (fallout oriented and completely different looking of course):

http://s7.directupload.net/images/140201/753wj3nm.jpg

 

which means that I have to create some gfx for the top and the bottom of the screen. The question is, is it possible to create an overlay which permanently fills up certain portions of the screen with GECK?

 

Does the engine supports something like this?

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ENB's are an overlay that is not created within the GECK, which is part of the reason why they create such a huge FPS loss. As for the possibility of creating true overlays in a previous game's style, yes it should be possible. It's been done in most of Bethesda's moddable games already, though it's not usually accomplished in GECK either.

 

I can't recall the files they need edited for sure though. I think it might be pex files.

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So far so good. I used Project Nevada's hud variables and Project Nevadas overlay script to make it happen. The hud overlay works, however if you try to aim, the black bars will reappear since the hud image gets bigger while in aim mode. Still have to get rid of that (not sure where to it in the nevada hud xml), otherwise, IT WORKS!

http://s1.directupload.net/images/140202/oou2xhbz.jpg

http://s14.directupload.net/images/140202/frw8star.jpg

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So far so good. I used Project Nevada's hud variables and Project Nevadas overlay script to make it happen. The hud overlay works, however if you try to aim, the black bars will reappear since the hud image gets bigger while in aim mode. Still have to get rid of that (not sure where to it in the nevada hud xml), otherwise, IT WORKS!

http://s1.directupload.net/images/140202/oou2xhbz.jpg

http://s14.directupload.net/images/140202/frw8star.jpg

Dude that looks sick, I'm totally gonna download it when you release it.

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I'm sure I've seen a mod, either for NV or FO3 that takes away the 'zoom-in' while aiming, so it is possible.

One question though, does your overlay disappear when using 'tm' in the console? Hope so, otherwise it won't be too popular with screenshooters.

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I'm sure I've seen a mod, either for NV or FO3 that takes away the 'zoom-in' while aiming, so it is possible.

One question though, does your overlay disappear when using 'tm' in the console? Hope so, otherwise it won't be too popular with screenshooters.

The zoom-in isn't the problem. It's some variable in the Project Nevada xml which increases the hud size when trying to aim. The mod you mentioend probably is the Powered Power Armor mod. I already tried it in combination with the overlay. The overlay still got bigger.

 

Also, tm removes the overlay. Going into third person mode does remove it too (it does not however if you deactivate the Helm Visor effect in the Project Nevada MCM menu after enabling it when wearing the health visor item [strange]).

 

NPC's conversations also have the black bars instead of the hud. Not sure if it's possible to have this overlay in NPC dialogue menu.

Edited by Matrimelee
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