Jump to content

Choppiness.


Vexr

Recommended Posts

Hello, i recently messed up with my body replacers and had to re-extract my meshes and textures BSA files manually,

well. now everything work fine. with the exception that every few steps i take. i now have a bit of lag for a split second then almost teleport way infront of me.

now, this is hardly bearable when im trying to close an oblivion gate, (mainly because i teleport into the middle of lava!) but, i was wondering if anyone could help me with this issue, as ive never dealt with anything so ... weird

 

Im not sure if Roberts V4 body replacer couldve done it, as i dont think i extracted the files right, and when i put on clothes my whole torso/arms change to a different skin color/texture

 

Thanks in advance ^~^

Link to comment
Share on other sites

This is my OBMM launcher setup.

 

Oblivion.esm

CM partners.esm

DLCFrostcrag.esp

CM Partners.esp

_Rens_BeautyPack_onlyhairs.esp

Toaster Says Share.esp

_Rens_BeautyPack_fullrace.esp

samurai.esp

KT_customracefix.esp

Knights.esp

KDDwemerSpectacles.esp

DLCShiveringIsles.esp

RingofStatRaising.esp (yes, i cheat)

Dragon Buster.esp

MaleBodyReplacerV4.esp

DemonRace.esp

300 Arcane University.esp

Slof's Dogs.esp

Lera and Pizz Shining Wind.esp

pizz_NINJA_outfit.esp

Lera's KnightArmor.esp

pizz_FFXI.esp

IDKRRR_C_race.esp

IDKRRR_C_race_closed_mouth.esp

Slof's Giger Armour.esp

Hiyoko_Store.esp

CM_kailinda.esp

Kikai and Slof Clothing.esp

Slof's Oblivion Goth Shop.esp

It's A Wig!.esp

A_simple_ring-8333.esp

 

Whew, that hurt the fingers abit.

 

Edit: I've already reverted to vanilla, got rid of the bodies that caused an issue before (it made there faces pitch black). but when i got roberts is when i think it started to cause the clipping

Link to comment
Share on other sites

This is my OBMM launcher setup.

 

Oblivion.esm

CM partners.esm

DLCFrostcrag.esp

CM Partners.esp

_Rens_BeautyPack_onlyhairs.esp

Toaster Says Share.esp

_Rens_BeautyPack_fullrace.esp

samurai.esp

KT_customracefix.esp

Knights.esp

KDDwemerSpectacles.esp

DLCShiveringIsles.esp

RingofStatRaising.esp (yes, i cheat)

Dragon Buster.esp

MaleBodyReplacerV4.esp

DemonRace.esp

300 Arcane University.esp

Slof's Dogs.esp

Lera and Pizz Shining Wind.esp

pizz_NINJA_outfit.esp

Lera's KnightArmor.esp

pizz_FFXI.esp

IDKRRR_C_race.esp

IDKRRR_C_race_closed_mouth.esp

Slof's Giger Armour.esp

Hiyoko_Store.esp

CM_kailinda.esp

Kikai and Slof Clothing.esp

Slof's Oblivion Goth Shop.esp

It's A Wig!.esp

A_simple_ring-8333.esp

 

Whew, that hurt the fingers abit.

 

Edit: I've already reverted to vanilla, got rid of the bodies that caused an issue before (it made there faces pitch black). but when i got roberts is when i think it started to cause the clipping

 

Might I suggest using B.O.S.S. To sort your mods?

I had very VERY laggy gameplay, and I thought this was due to recently installing Qarl's Texture Pack.

I used BOSS a few days later and now my game runs as smooth as a hot knife through butter.

Link to comment
Share on other sites

Boss or OBMM. Either utility is good

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

 

just remember neither utility is a cureall, follow a set of rules as in the guide using both with a guide will give you a much better result than just auto load order.

Link to comment
Share on other sites

Next time do it the easy way

 

How to use OBMM to make a load order list for posting.

 

Open OBMM - if you don't have it, get it. It is needed for a lot of things when you work with mods.

 

Look on the right, you will see a box with 'Import/Export'. Click that.

Then select the first option, 'View Load Order'

 

A new window will open with only your active mods listed in their load order. Any unchecked mods will not appear in this list.

 

Use your mouse to highlight the entire list, then left click on the highlighted list.

 

A box will open with Cut, copy paste.

 

Select copy – DO NOT SELECT CUT!

 

Now you can close the window and close OBMM (This might take a few minutes as OBMM takes a while to close.)

 

Go to where you want to put the load order list – I recommend creating either a text document or a word processing document and naming it load order and the date

(load order 6-22-08.txt)

 

Then open that document, place your cursor at the beginning and right click. Select paste.

 

This should copy your load order into the document.

 

Now, to get the load order into a post, open the forum, find where you want to place the load order list and paste it. The copied text will be inserted where you place the mouse cursor.

 

If you want to keep a copy for your own use, make a text file and past the same list into it.

Then 'save as' and give it a name that you will remember, such as Load list-1.txt

 

Be sure to manually input that you are using OBMM and if you are using them, OBSE and Wrye

Bash as they are not really mods, but utility programs and will not show in the list.

 

BOSS is another utility, also used outside of the game. If you are using BOSS, you will need

OBMM also as any mod not recognized by BOSS will be placed at the end of the load order. OBMM

will allow manual placing of mods in the load order.

Link to comment
Share on other sites

:o ty. i had a clothing mod load up before roberts v4, and im wearing those clothes so thats what caused the lag.

 

Thanks for the help everyone.

 

For most case, custom head/hair/body/clothing meshes have higher polygon count than vanilla ones.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...