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Flight mod based around river current forces


ZeroCore

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I was thinking of trying to make a flying mod of sorts that allows the player to move around through the air. Issue being is that last time I tried this (a few days ago) I got met with silence and no views what-so-ever.

 

Rather disheartening.

 

So far I have this as an idea:

 

In Skyrim there is a system that allows the rivers and all water to have a current that moves you around. I've had a look at this before and, unless I've missed something, the current is controlled by a sort of marker that pushes the player in a given direction. The idea that I had was a sort of spell that, when cast, puts a force marker right behind the player that's tilted to match the player's look angle. It remains there for a few seconds before being deactivated, or until the spell is cast again (this would be more of a "force jump" mod than a flight mod, at least at first).

 

*IGNORE THIS NOW, PLEASE; I went in-game and found that the river current forces cannot be angled upwards, so this idea is essentially moot.

 

What I'd really like to know is the scripting behind flight (as in, what initiates it. I already know about the conditions that say whether a character in-game is allowed to fly or not, but I have no idea how to actually get a character in the air and initiate the flight modes and whatnot.

 

In the mean time, I'm thinking of the current marker method that I've mentioned here. Any help on this would be appreciated and, as I've said, I already know about the "isallowedtofly" and "getflyingstate" conditions; they won't help me here if I can't figure out a way to initiate flight in the first place.

 

PS: AND THIS IS IMPORTANT: I DO NOT WANT TO USE SKSE. I know that additional scripting libraries can be useful, but I'd just rather not use it, and please don't try to convince me to use it as I am dead-set against it for this particular project.

 

 

*IGNORE THIS NOW, PLEASE; I went in-game and found that the river current forces cannot be angled upwards, so this idea is essentially moot.

 

 

Although when it comes down to it, I'd still very much like to know how the dragon flying mechanics work in-game (how they take off, transition from take off to flight, and the maneuverings used while flying) in terms of the scripting and animation use.

Edited by ZeroCore
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Don't be disheartened, you have a response!

 

I can't be any help with your idea as my modding skills are very limited but I have been thinking about a flying mod.

I wanted to create a rudimentary hang-glider (perhaps made from dragon skin and bones), which could be used to descend from mountains. It would be carried in your inventory and then equipped.

If there is a way to actively control the gravity effect on the player it could be linked to the up/down look angle to control rate of decent. The steering/bank angle then controlled with normal movement input.

As I say, this is beyond my skills but maybe it triggers some ideas for you.

 

Hope you get more replies, I have posted ideas occasionally and got no responses! :thumbsup:

Edited by Skyrabbit
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Don't be disheartened, you have a response!

 

I can't be any help with your idea as my modding skills are very limited but I have been thinking about a flying mod.

I wanted to create a rudimentary hang-glider (perhaps made from dragon skin and bones), which could be used to descend from mountains. It would be carried in your inventory and then equipped.

If there is a way to actively control the gravity effect on the player it could be linked to the up/down look angle to control rate of decent. The steering/bank angle then controlled with normal movement input.

As I say, this is beyond my skills but maybe it triggers some ideas for you.

 

Hope you get more replies, I have posted ideas occasionally and got no responses! :thumbsup:

 

 

 

Thanks, although I don't think that gravity can be manipulated in-game without the script extender.

 

In Oblivion I know there was the Dwemer Parachute mod which essentially had the player fall, but constantly reset the fall damage (a little exploit to get the player to fall very slowly, and while holding the "W" key to go forward, enabled a parachute-like gliding effect). I don't think this works in Skyrim though, even if you did try to translate the script from Oblivion's scripting language into Papyrus...

 

What I'd really like to see is the scripting that allows dragons to transition from walking the ground to takeoff to flight, as well as the different things needed to make them move around. The issue is that no one seems to know how this works, or is unwilling to talk about it for whatever reason (and the wiki is next to useless as all it contains are some very basic scripts, a few copy-and-paste examples with little to no detail on how the vital workings of the script function, and a few hard to follow, at least from my point of view, tutorials that don't help at all, let alone go into how the flight mechanics for Dragons in-game works).

Edited by ZeroCore
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