IAssassinII Posted February 2, 2014 Share Posted February 2, 2014 (edited) So I finally managed to get all of the necessary textures and meshes into their correct spots in the Source and Fallout New Vegas Data directory. I generated the object LOD's (it worked) in the GECK and save my plugin. Then I loaded up New Vegas and my LOD's looked really strange. Like they had the wrong textures or something. And another thing ... some objects (don't remember if this is default) like doors, signs, poles. etc. didn't load. What did I do and how do I fix it? I would put pictures but the site won't have any of that right now for some reason. Edited February 2, 2014 by IAssassinII Link to comment Share on other sites More sharing options...
TrickyVein Posted February 2, 2014 Share Posted February 2, 2014 (edited) Did you remember to take the atlas textures and LOD object meshes out of your source folder and put them in your data folder? You can create LOD data for any static object that you care to. Not everything has LOD by default. Edited February 2, 2014 by TrickyVein Link to comment Share on other sites More sharing options...
IAssassinII Posted February 2, 2014 Author Share Posted February 2, 2014 Did you remember to take the atlas textures and LOD object meshes out of your source folder and put them in your data folder? You can create LOD data for any static object that you care to. Not everything has LOD by default. I only have the Textures TGA folder in the Source folder and I transferred those already. Was I supposed to have meshes? Link to comment Share on other sites More sharing options...
IAssassinII Posted February 2, 2014 Author Share Posted February 2, 2014 (edited) Did you remember to take the atlas textures and LOD object meshes out of your source folder and put them in your data folder? You can create LOD data for any static object that you care to. Not everything has LOD by default. Okay ... here's where I'm at. I unpacked all of the textures and meshes using FOMM. I made a copy of the unpacked textures and converted every .dds into .tga and put those modified textures into the Source folder (I put them in Textures TGA within source) in the steam directory. I copy and pasted the unmodified and unpacked textures into the textures folder in the New Vegas directory. I then put the unpacked meshes into the meshes folder in the New Vegas directory. I generated the object LOD's again in the GECK (it worked).I took the files under my worldspace folder (which happened to be wasteland nv) in landscapes from the source folder and put them into the data folder in the same pathway. I started up Fallout NV and discovered this weird texture error. If my understanding of this is correct, it seems the meshes loaded fine, but something happened with the textures. Upon closer inspection it seems as if multiple textures have been thrown together into a single, universal texture that was applied across every object mesh in the game (only LOD's). Rocks, buildings, etc. Maybe I put something in the wrong folder, I dunno. I just know Google fails to turn anything up beyond simplistic explanations of LOD generation. Edited February 2, 2014 by IAssassinII Link to comment Share on other sites More sharing options...
TrickyVein Posted February 2, 2014 Share Posted February 2, 2014 Are you trying to build additional LOD objects for the Mojave wasteland? Here's how this works: LOD objects make use of one texture, the 'atlas' texture, or what you were describing as 'multiple textures [that] have been thrown together into a single, universal texture.' With this in mind, you should realize that you will have to supply new LOD object meshes for the entirety of the wasteland with modified UVs which include your modified blocks, and which make use of the existing atlas texture or a new one (if that's even possible). I don't know of anyone who has done this, so if you do please let us know how you do. Link to comment Share on other sites More sharing options...
IAssassinII Posted February 2, 2014 Author Share Posted February 2, 2014 Are you trying to build additional LOD objects for the Mojave wasteland? Here's how this works: LOD objects make use of one texture, the 'atlas' texture, or what you were describing as 'multiple textures [that] have been thrown together into a single, universal texture.' With this in mind, you should realize that you will have to supply new LOD object meshes for the entirety of the wasteland with modified UVs which include your modified blocks, and which make use of the existing atlas texture or a new one (if that's even possible). I don't know of anyone who has done this, so if you do please let us know how you do. Well I modified an area in the wasteland yes, and you're saying I can't generate LOD's for the wasteland at all? I've seen mods that add to the wasteland, did they just not generate LOD's? I'm not sure I fully understand. Link to comment Share on other sites More sharing options...
IAssassinII Posted February 2, 2014 Author Share Posted February 2, 2014 Okay, I tried again and I fixed something somehow. The buildings and roads and everything , so far, are fixed and their LOD's generate normally (along with the buildings I added), but the rocks are still using that "atlas" texture. Maybe my work is salvageable. Link to comment Share on other sites More sharing options...
TrickyVein Posted February 2, 2014 Share Posted February 2, 2014 I am now thoroughly confused as to what you are doing. Would you please provide the exact filepath for the new LOD object meshes that you are trying to generate? Link to comment Share on other sites More sharing options...
IAssassinII Posted February 2, 2014 Author Share Posted February 2, 2014 (edited) Well I'm using your sandcrete resource. I'm sorry, I don't really know what you're asking. The buildings I placed are fine. http://gyazo.com/79d5f1001676c675f2796189e954f453.png This might have something to do with it. This is what I copied into the data folder and I only see buildings. I was finally able to put pictures, here's what the rocks look like:http://gyazo.com/c73af6ef44ae8dbe58981c385c1e8657.png You probably already knew where it was, but here's the file path for the meshes I used. I only used the objects that came with New Vegas and your resource. http://gyazo.com/a12086b2074d3eff4131e2a35030f494.png Edited February 2, 2014 by IAssassinII Link to comment Share on other sites More sharing options...
IAssassinII Posted February 3, 2014 Author Share Posted February 3, 2014 (edited) After further investigation, I found what I believe to be the "atlas" texture:http://gyazo.com/5106ba2d2737e1bc21ba2e4c878124fa.png Here's the texture on a rock LOD in-game: http://gyazo.com/2c6d4233e849aadfbac00ee76179eaee.png http://gyazo.com/c9d13df9f3b702868806d99e6484c576.png As you can see, the buildings and roads are fine but for some reason the GECK won't generate anything but this texture for the rock LOD meshes. http://gyazo.com/ae110e2d98736f79527fd758ae723b12.png That's the directory it was in. And another thing. When I generated the object LOD's, the LOD's for the rocks I deleted beforehand were still in place. I don't know how to fix that. http://gyazo.com/f4acb73fc512e9be1b733dcd71168db1.png Just found the atlas textures in my main New Vegas directory. Don't really know where they go. Edited February 3, 2014 by IAssassinII Link to comment Share on other sites More sharing options...
Recommended Posts