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Making a summon ignore friendly fire?


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A few of my mods feature summoned creatures, and one of the more frequent complaints I get about them is that the summonings turn hostile when the player attacks them [i can get them to ignore one or two hits but after that they still turn hostile]. I was wondering if anyone else has managed to figure out a solution to this problem. When I Google it I only find console commands for calming NPC's in-game, which isn't what I need.

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  • 3 weeks later...

You might try adding a script to them that runs once when they're first summoned with OnInit() and sets them to ignore friendly fire with the IgnoreFriendlyHits() function.

Scriptname NonHostile Extends Actor

Event OnInit()
	IgnoreFriendlyHits()
EndEvent
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