xunderxdosedx Posted February 2, 2014 Share Posted February 2, 2014 A few of my mods feature summoned creatures, and one of the more frequent complaints I get about them is that the summonings turn hostile when the player attacks them [i can get them to ignore one or two hits but after that they still turn hostile]. I was wondering if anyone else has managed to figure out a solution to this problem. When I Google it I only find console commands for calming NPC's in-game, which isn't what I need. Link to comment Share on other sites More sharing options...
Thandal Posted February 2, 2014 Share Posted February 2, 2014 Which game? (I would have moved it to the right forum for you, but don't know which one that might be.) Link to comment Share on other sites More sharing options...
xunderxdosedx Posted February 2, 2014 Author Share Posted February 2, 2014 Whoops, I ended up in the general forum by mistake, my bad. It was Skyrim. Link to comment Share on other sites More sharing options...
Thandal Posted February 2, 2014 Share Posted February 2, 2014 Fixed that for ya'. :thumbsup: Link to comment Share on other sites More sharing options...
Xander9009 Posted February 22, 2014 Share Posted February 22, 2014 You might try adding a script to them that runs once when they're first summoned with OnInit() and sets them to ignore friendly fire with the IgnoreFriendlyHits() function. Scriptname NonHostile Extends Actor Event OnInit() IgnoreFriendlyHits() EndEvent Link to comment Share on other sites More sharing options...
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