Matrimelee Posted February 2, 2014 Share Posted February 2, 2014 (edited) Is it somehow possible? So that it does not get removed in special scenes or events where the player loses all his stuff. Edited February 2, 2014 by Matrimelee Link to comment Share on other sites More sharing options...
jazzisparis Posted February 2, 2014 Share Posted February 2, 2014 Quest items remain in your inventory when the rest of your gear is removed. Simply toggle the item a quest item either in the GECK or by using the console. Link to comment Share on other sites More sharing options...
Matrimelee Posted February 2, 2014 Author Share Posted February 2, 2014 Quest items remain in your inventory when the rest of your gear is removed. Simply toggle the item a quest item either in the GECK or by using the console.Ok, it does not get removed, but will it still be equipped or will it get unequipped? Link to comment Share on other sites More sharing options...
jazzisparis Posted February 2, 2014 Share Posted February 2, 2014 I'm not sure, but you can very easily verify it yourself.Equip a quest item (armor or weapon), open the console, type player.RemoveAllItems and see what happens. Link to comment Share on other sites More sharing options...
Matrimelee Posted February 2, 2014 Author Share Posted February 2, 2014 (edited) I'm not sure, but you can very easily verify it yourself.Equip a quest item (armor or weapon), open the console, type player.RemoveAllItems and see what happens.Thanks! Will do that. edit: item got un-equipped. Damn, is there a way to solve this with a script? Edited February 2, 2014 by Matrimelee Link to comment Share on other sites More sharing options...
senterpat Posted February 3, 2014 Share Posted February 3, 2014 Why not just have a quest that checks to see if the player has the item equipped, if not and equip it. Link to comment Share on other sites More sharing options...
Matrimelee Posted February 3, 2014 Author Share Posted February 3, 2014 (edited) Ok, I managed to it by adding a script to the specific item! scn equipIT! begin OnAdd player Player.EquipItem GlassesNCRRangerCivilianVisor 1 1 endwell, that was easier as expected Edited February 3, 2014 by Matrimelee Link to comment Share on other sites More sharing options...
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