Duthos1 Posted July 16, 2009 Share Posted July 16, 2009 So one of my mod, MMM I think, has it so that when a character is hurt enough they bleed profusely, and usually try to escape. Problem is the blood does not look like blood, usually blue or purple squares. Breaks immersion pretty quick. I have since installed two mods to alter the way blood splatters on walls and in the air, and both these effects look great, but the bleed still looks like crap. I found no other mods for that bleed effect, nor any other replacers. Any suggestions? Link to comment Share on other sites More sharing options...
CyanideCloud Posted July 16, 2009 Share Posted July 16, 2009 Sounds like you are missing textures for blood I think... I could be wrong. Also, I don't think it is MMM that's causing this, its probably OOO, do you have OOO? Could you post your mod list / load order? Link to comment Share on other sites More sharing options...
Duthos1 Posted July 16, 2009 Author Share Posted July 16, 2009 Sorry about that, I had thought I would likely just be overwriting something. Here is my list; Active Mod Files:00 Oblivion.esm01 ScreenEffects.esm02 AWS-Core.esm03 EnhancedWeather.esm [Version 1.3.6]04 Francesco's Leveled Creatures-Items Mod.esm05 Francesco's Optional New Items Add-On.esm06 Cobl Main.esm [Version 1.71]07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]08 Mart's Monster Mod.esm [Version 3.7b1]09 TamrielTravellers.esm [Version 1.39c]0A FCOM_Convergence.esm [Version 0.9.9a7]0B Armamentarium.esm0C ArmamentariumFran.esm0D Kvatch Rebuilt.esm0E AFC v2 Core.esm0F Oblivion Gate Tower.esp++ Faction_Rank_Fix-5862.esp++ Grove of Reflection Fix.esp++ Loading Screens - Vanilla No Text.esp10 boethia custom race.esp11 RealDiseases.esp12 Armor of Gaia.esp13 BloodSpray.esp++ HrmnsOblivionScriptOptimizationv1.0.esp14 Unofficial Oblivion Patch.esp [Version 3.2.0]15 DLCShiveringIsles.esp16 Unofficial Shivering Isles Patch.esp [Version 1.3.0]17 SM Plugin Refurbish - SI.esp [Version 1.05]18 Oblivion.esp19 Francesco's Optional Chance of Stronger Bosses.esp1A Francesco's Optional Chance of Stronger Enemies.esp1B Francesco's Optional Chance of More Enemies.esp++ Francesco's Dark Seducer Weapons Patch.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]1C FCOM_FrancescosNamedBosses.esp [Version 0.9.9]1D Fran Armor Add-on.esp1E AWS-ShiveringIsles.esp1F Natural_Habitat_by_Max_Tael.esp20 Natural_Water_by_Max_Tael.esp21 AFC v2 Combo Chains.esp22 AFC v2 Combat Moves.esp23 AFC v2 Locational Damage.esp24 Book Jackets Oblivion.esp25 P1DmenuEscape.esp26 Update My Statue.esp [Version 1.30]27 Oblivion Gate Map Marker Remover.esp [Version 1.1.0]28 Expanded Hotkeys and Spell Delete v1.0.esp29 DLCHorseArmor.esp2A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]2B SM Plugin Refurbish - HorseArmor.esp [Version 1.11]2C DLCOrrery.esp2D DLCOrrery - Unofficial Patch.esp [Version 1.0.3]2E SM Plugin Refurbish - Orrery.esp [Version 1.11]2F DLCVileLair.esp30 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]31 SM Plugin Refurbish - VileLair.esp [Version 1.11]32 DLCMehrunesRazor.esp33 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]34 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.11]35 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]36 ExnemEyeCandy.esp37 BlackLuster.esp38 Lich King's Helm v1_0.esp39 New Frostmourne Sword by Jojjo v1_0.esp** StockClothingArmor-forExnems.esp3A Volcano in the Twilight.esp** Armamentium female.esp3B Slof's Horses HA Essential.esp3C DLCThievesDen.esp3D DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]3E SM Plugin Refurbish - ThievesDen.esp [Version 1.11]3F KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]40 ExnemRuneskulls.esp++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]41 Slof's Oblivion Robe Trader.esp42 Cobl Glue.esp [Version 1.69]43 Cobl Si.esp [Version 1.63]44 OOO 1.32-Cobl.esp [Version 1.41]++ FCOM_Cobl.esp [Version 0.9.9]45 Bob's Armory Oblivion.esp46 FCOM_BobsArmory.esp [Version 0.9.9]47 Loth's Blunt Weapons for Npcs.esp++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]48 Oblivion WarCry EV.esp49 FCOM_WarCry.esp [Version 0.9.9]4A Oscuro's_Oblivion_Overhaul.esp [Version 1.34]++ ArmamentariumLLVendors.esp4B ArmamentariumArtifacts.esp4C FCOM_Convergence.esp [Version 0.9.9]++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]4D FCOM_RealSwords.esp [Version 0.9.9]4E FCOM_DurabilityAndDamage.esp [Version 0.9.9]++ FCOM_SpawnRatesReduced.esp [Version 0.9.9]4F Mart's Monster Mod - Extra Wounding.esp [Version 3.7b1]++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1]50 Mart's Monster Mod - Vindasel.esp [Version 3.7b1]51 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b2]52 Mart's Monster Mod - Farm Animals.esp [Version 3.7b2]53 TamrielTravellers4OOO.esp [Version 1.39c]54 TamrielTravellersItemsNPC.esp [Version 1.39c]55 TamrielTravellersItemsCobl.esp [Version 1.39c]56 ShiveringIsleTravellers.esp [Version 1.39c]++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_BobsGuardUnity.esp [Version 0.9.9]++ FCOM_HungersUnitySI.esp [Version 0.9.9]++ FCOM_Archery.esp [Version 0.9.9]++ FCOM_ArcheryArmamentarium.esp [Version 2]57 FCOM_MoreRandomSpawns.esp [Version 0.9.9]58 FCOM_MoreRandomItems.esp [Version 0.9.9]59 TIE In.esp [Version 1.07]++ TIE In - ExnemRuneskulls.esp [Version 1.07]++ TIE In - Cobl.esp [Version 1.07]5A TIE In - FCOM Convergence.esp [Version 1.07]++ TIE In - RealSwords.esp [Version 1.07]++ TIE In - DiverseGuardUnity.esp [Version 1.07]++ TIE In - BobsGuardUnity.esp [Version 1.07]++ TIE In - Armors lite.esp [Version 1.07]5B TIE In - Game Settings.esp [Version 1.07]++ TIE In - Sounds.esp [Version 1.07]++ ArmamentariumLL4OOO.esp++ Fransfemale.esp5C OOO-WaterFish.esp [Version 1.34]5D AlchemistsCave-COBL.esp5E Kvatch Rebuilt.esp++ Kvatch Rebuilt - OOO Compatibility.esp5F Kvatch Rebuilt - Leveled Guards - FCOM.esp60 za_bankmod.esp61 DLCBattlehornCastle.esp62 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]63 BattlehornCastleEnhanced.esp64 SM Plugin Refurbish - Battlehorn.esp [Version 1.11]65 Artificerens Battlehorn Coblized.esp66 DLCFrostcrag.esp67 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]68 SM Plugin Refurbish - Frostcrag.esp [Version 1.09]69 Knights.esp6A Knights - Unofficial Patch.esp [Version 1.0.9]++ SM Plugin Refurbish - Knights.esp [Version 1.06]++ TIE In - Knights.esp [Version 1.06]++ DLC_MOBS.esp++ FCOM_Knights.esp [Version 0.9.9]++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]6B Slofs Elaborate Robe Exnemized - EV.esp++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]6C Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]6D Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]6E Birthsigns Expanded.esp [Version 3.]6F P1DKeychain for COBL.esp [Version 4.21]++ P1DkeyExtraMouseButton.esp70 Quest Award Leveling SI.esp71 Quest Award Leveller.esp++ Quest Award Leveller - Battlehorn Castle.esp++ Quest Award Leveller - Vile Lair.esp++ Quest Award Leveller - Mehrunes Razor.esp++ Quest Award Leveller - Knights of the Nine.esp72 RealisticForceMedium.esp73 GalerionSlowerLeveling-v10.esp74 MidasSpells.esp75 SupremeMagicka.esp [Version 0.89]76 SM_ShiveringIsles.esp [Version 0.86]77 SM_DLCSpellTome.esp [Version 0.80]78 SM_OOO.esp [Version 0.89]79 SM_MMM.esp [Version 0.89]7A SM_COBL.esp [Version 0.86]7B SM_EnchantStaff.esp [Version 0.80]7C SM_UnlockSpells.esp [Version 0.70]7D StealthOverhaul.esp7E RenGuardOverhaul.esp7F RenGuardOverhaulShiveringIsles.esp80 AttributeInfluenceSkill.esp81 Smarter Mercantile Leveling - Multi.esp82 AFLevelMod.esp++ _No__persistant_enchantment_glow_fix-1843.esp83 Visually Enchanted Drains 1.esp84 Visually Enchanted SoulTrap 1.esp85 Visual Enchantments v1.0.esp++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]86 Beautiful People.esp87 Bashed Patch, 0.esp88 Streamline 3.1.esp Link to comment Share on other sites More sharing options...
dezdimona Posted July 16, 2009 Share Posted July 16, 2009 try adjusting your load order, blood trail is OOO General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod.. Link to comment Share on other sites More sharing options...
Duthos1 Posted July 16, 2009 Author Share Posted July 16, 2009 Heh. Ye know dez, you have said that same thing to me about five times I think. I use boss to order my mods, and they all seem to be working except for that blood thing. But knowing it is OOO may help me solve it. Link to comment Share on other sites More sharing options...
dezdimona Posted July 16, 2009 Share Posted July 16, 2009 Heh. Ye know dez, you have said that same thing to me about five times I think. I use boss to order my mods, and they all seem to be working except for that blood thing. But knowing it is OOO may help me solve it.sorry hon,but boss is not perfect. I'll try to remember not to give you that load order again...lol Link to comment Share on other sites More sharing options...
Duthos1 Posted July 16, 2009 Author Share Posted July 16, 2009 No worries, the last thing I am gonna tell ya is to stop trying to help people ;p My point was that I think my load order is pretty near polished, but if you see something in specific I outta move to avoid this blood glitch, I am all ears. Link to comment Share on other sites More sharing options...
Duthos1 Posted July 16, 2009 Author Share Posted July 16, 2009 Yay! I have fixed it. simply by copying the blood02.dds from textures/effects into textures/effects/mmm and overwriting the one that was there, I have proper bleeding effects. I think I actually have my game completed and ready to play. Woot!! Link to comment Share on other sites More sharing options...
dezdimona Posted July 16, 2009 Share Posted July 16, 2009 Yay! I have fixed it. simply by copying the blood02.dds from textures/effects into textures/effects/mmm and overwriting the one that was there, I have proper bleeding effects. I think I actually have my game completed and ready to play. Woot!!awesome!!!!! Link to comment Share on other sites More sharing options...
Duthos1 Posted July 16, 2009 Author Share Posted July 16, 2009 Suppose it is the nature of the beast.... you think it is complete and you find another problem. I thought I had addressed this before, but I have the wrong meshes for 'thin black leather' peices of gear I use (exnem's body) and I simply cannot figure out which of my mods has it. I have installed the exnem meshes for all the armor kits, and I am at a loss as to where they are coming from. Hell, a "thin black leather" + oblivion search givees me nothing even on yahoo. ARRGH! What mod has these in it? Edit - Haha, as I was bitching here, another was answering this in my other thread XD. Link to comment Share on other sites More sharing options...
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