TheTruthBetween Posted February 8, 2014 Author Share Posted February 8, 2014 as;lkjhda;sjkhdaks YES Would it be possible to carry over like... basically all LR ED-E's stuff? Like the logs and the resulting convos you can have with him and all that? Basically, y'know, just replace ED-E with LR ED-E? LOL Link to comment Share on other sites More sharing options...
flamenx01 Posted February 9, 2014 Share Posted February 9, 2014 This mod lets you keep that ed-e after lonesome road: http://www.nexusmods.com/newvegas/mods/44053/?Devins & Niveas versions sound much more impressive though Link to comment Share on other sites More sharing options...
ssskoopa Posted February 9, 2014 Share Posted February 9, 2014 If you can also let ED-E play radio I will love you forever. Link to comment Share on other sites More sharing options...
kingwilfre16 Posted February 9, 2014 Share Posted February 9, 2014 If you can also let ED-E play radio I will love you forever.more perks for companions by dree Link to comment Share on other sites More sharing options...
ssskoopa Posted February 9, 2014 Share Posted February 9, 2014 If you can also let ED-E play radio I will love you forever.more perks for companions by dree Nah, never liked that mod, plus don't want to waste a perk on something like a walking radio. Link to comment Share on other sites More sharing options...
devinpatterson Posted February 18, 2014 Share Posted February 18, 2014 Would it be possible to carry over like... basically all LR ED-E's stuff? Like the logs and the resulting convos you can have with him and all that? Basically, y'know, just replace ED-E with LR ED-E? LOL Started working a bit on it this morning. Just looking around the use report to see what ties into clone ED-E. Then I tied in the var's from his/her/its dialog quest for the audio logs, if ED-E clone has been captured, rescued, and opened the commissary. I don't think those are strictly necessary post LR, but they help as a "safety" in case the mod is activated by someone that hasn't played LR yet and it will give you the dialog options you'd expect of the ed-e clone when conversing with the original. However there are an *insane* amount of topics, so if I can't get a better tool to edit the dialog and plop them down in the VNPCFollowers quest or (more likely) attach a copy of NVDLC04DialogueEDE (clone ED-E's dialog) to the original then I'll likely skip most of the dialog. It's essential to the story of LR, but not worth the ton of work to put it in the original after LR has ended. But I'll still include the audio logs, the clone version of the typical (companion wheel) commands etc though. If you can also let ED-E play radio I will love you forever. I havn't done a radio station per se, but it looks similar to a dialog quest, so I can definitely give it a try Link to comment Share on other sites More sharing options...
alienzerox Posted March 1, 2014 Share Posted March 1, 2014 Ed-E with hats and guns = freakin awesome! Link to comment Share on other sites More sharing options...
devinpatterson Posted March 23, 2014 Share Posted March 23, 2014 OK just a little test. Added the sneaky beeping to stealth (as well as ogg in a BSA) and I was hoping you could test it. My FONV installation is fubar'd right now (at least when it comes to companions).The file is here. It's pretty straightforward, just unrar both the esp and bsa into your data directory and select in your launcher of choice. Link to comment Share on other sites More sharing options...
RoyBatterian Posted March 24, 2014 Share Posted March 24, 2014 I just started a new PT, I will install this mod immediately as I'm just about to go get ED-E from Primm. Do I need to complete Lonesome Road ? Link to comment Share on other sites More sharing options...
devinpatterson Posted March 24, 2014 Share Posted March 24, 2014 I just started a new PT, I will install this mod immediately as I'm just about to go get ED-E from Primm. Do I need to complete Lonesome Road ? No need to complete LR your good to go :) Link to comment Share on other sites More sharing options...
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