jimpetey Posted February 3, 2014 Share Posted February 3, 2014 I recently got a new gaming computer, and started playing Fallout New Vegas on PC. I installed quite a few mods and haven't had a problem, until now. I'm following the main questline, and I'm on the part where I have to destroy the Brotherhood of Steel for Mr. House. Except, when I'm anywhere near Hidden Valley, or inside the bunker, my game WILL crash. It could be 5 seconds after loading, or it could be 5 minutes. Either way, the quest is unplayable for me. I can load to a save that's before I ever went there, and I think it works. But, I would really like to play the quest. Does anyone know a way I can fix the crashes? And if not, does anyone know how I can just skip the quest altogether? I watched this video and did as it says, but it did not help. If it's any help, here's my load order from FOMM. I've rearranged my mods so it follows the suggested load order listed near the bottom. Mod load order report! Warning: current load order template contains 1018 duplicate entries FalloutNV.esm ClassicPack.esm Project Nevada - Core.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Primary Needs HUD.esm WMVM.esm FCOMaster.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Caliber.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Weapon Mod Expansion.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Project Nevada - Equipment.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. LMDExpandedHotkeys.esp* The current load order of this mod does not match the current template MojaveLoadingScreens.esp* The current load order of this mod does not match the current template MoreMeds.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The Weapon Mod Menu.esp* The current load order of this mod does not match the current template FCO.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. NV Desert Eagle.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. populatedcasino.esp* The current load order of this mod does not match the current template EVE FNV - NO DLC.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. EVE FNV - NO GRA.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. UHNV.esp* The current load order of this mod does not match the current template gambling.esp PortableCampsite.esp NVWillow.esp PipBoyLight.esp realistic headshots.esp Weapon Mod Expansion.esp DriveableMotorCycle.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. EVE FNV - ALL DLC.esp (Inactive) Fellout.esp Hood.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The order that the current template suggests is as follows:falloutnv.esmclassicpack.esmproject nevada - core.esmprimary needs hud.esmwmvm.esmfcomaster.esmcaliber.esmweapon mod expansion.esmlmdexpandedhotkeys.espmojaveloadingscreens.espmoremeds.espthe weapon mod menu.espfco.espnv desert eagle.esppopulatedcasino.espeve fnv - no dlc.espeve fnv - no gra.espuhnv.espproject nevada - rebalance.espproject nevada - cyberware.espproject nevada - equipment.esmgambling.espportablecampsite.espnvwillow.esppipboylight.esprealistic headshots.espweapon mod expansion.espdriveablemotorcycle.espeve fnv - all dlc.espfellout.esphood.esp Link to comment Share on other sites More sharing options...
jimpetey Posted February 3, 2014 Author Share Posted February 3, 2014 Bump. These crashes are getting really bad. It only crashes when I'm in or outside the Brotherhood of Steel bunker. Is there any way I can just skip the quest altogether? I can't get anything done like this. Link to comment Share on other sites More sharing options...
camaro_69_327 Posted February 4, 2014 Share Posted February 4, 2014 (edited) eve fnv - all dlc.esp <<<<is in your load order? You don't have the DLC's And don't that motorcycle kick butt for an only mode of fast travel!! Is all I use. Edit : my bad re-reading that i see it says Inactive for that mod...BUT.. EVE FNV - NO GRA.esp (Inactive)<<<<this should be active..you dont have GRA (Gun Runners Arsenal). Sort your mods with BOSS, and that has a better way to post your load Order. Edited February 4, 2014 by camaro_69_327 Link to comment Share on other sites More sharing options...
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