TotallyNotToastyFresh Posted July 17, 2009 Share Posted July 17, 2009 I would like some assistance in making a mod in which every staff in the game is changed to a melee nweapon (probably blunt) and the staff's enchantments would carry over. I thought the staffs in stock Oblivion are kind of stupid. I would need some help in the form of a tutorial in making new animations. I can animate fairly well in max, but I don't know how to export them into a game-ready format. These animations would be kind of fancy, twirling moves, I think. So, if anyone knows of any good tutorials or anything for 3DS MAX, that would be a great help. Also, anyone who would be able to help add the actual staff weapons in the CS would also be a great help. Cheers, Toasty Link to comment Share on other sites More sharing options...
Alkser Posted July 17, 2009 Share Posted July 17, 2009 Hmm...I think that's not hard but you'll prolly won't attack like a sword or maybe..Go to CS find a staff in weapons click on it and choose the option to be like a sword (not sure if it's like this) Link to comment Share on other sites More sharing options...
BadPrenup Posted July 17, 2009 Share Posted July 17, 2009 Well all the staff enchantments are on target so they can't be used in melee weapons. And as far as I know the ability to fight with staves as melee weapons is done in Unnecessary Violence. It gives you the ability to melee attack with a bow or staff, yet keep the original functionality. Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted July 18, 2009 Author Share Posted July 18, 2009 Yeah, I've tried that mod but the problem I have is that it's too cpmplicated with all the different keys that you have to choose. Plus, it's only like one extra animation. Not quite what I'm after. I tried opening up some animations in 3DS MAX, looks cool, but how come I can't actually move any of the bones? It's really confusing. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 18, 2009 Share Posted July 18, 2009 I would like some assistance in making a mod in which every staff in the game is changed to a melee nweapon (probably blunt) and the staff's enchantments would carry over. I thought the staffs in stock Oblivion are kind of stupid. I would need some help in the form of a tutorial in making new animations. I can animate fairly well in max, but I don't know how to export them into a game-ready format. These animations would be kind of fancy, twirling moves, I think. So, if anyone knows of any good tutorials or anything for 3DS MAX, that would be a great help. Also, anyone who would be able to help add the actual staff weapons in the CS would also be a great help. Cheers, ToastyThe problem with the staves is that they are hard coded to where they cannot inflict physical damage. It's not the animation, it's nothing on the mesh, it's simply how the system is setup. This leaves 2 options; Turning them into 2 hand blunt weapons, which are used the same as any other 2 handed weapon (swords and blunt use same animations (lazy devs)), which has already been done, and never looks right.Keeping the staff as it is, but instead making everything work with a special trap activator to deal the physical damage, and OBSE scripting to force player animations (idles) and detect keystrokes. In the later case, nothing about any of the staffs would need to be changed, which would make it very mod friendly, but it requires quite alot more setup work since you would need to create an activator and animations. But, as proof of concept, you could simply try just moving the activator into place any time the player normally attacks, essentially making that thrusting action do some damage. The problem however is that it could not be applied to any NPC which is not also scripted specifically for this action (even if AI could make sense of it), and damage done would not count towards the player, as in disposition hits, crime, and scripts where NPCs must be killed by the player. It is however probably the only way to set it up to allow anything like you would want. As for actually doing any of this stuff, stripping the visual elements from the fort spike traps and rotating the triggerzone of the activator so that it faces away from the pivot point should give you a nice damage wall to work with. But with the animations, I can't help you there. The issue with melee weapons only being able to use touch enchantments really isn't absolute if you're able to figure out how to trick the CS into allowing it. Target enchantments do work on melee weapons like a sword, it just doesn't usually accomplish much even then since the weapon must make contact with something in order for the enchantment to be cast. Meaning that you can't just swing your weapon in the air and create a couple fireballs, the weapon actually has to hit someone before a fireball will shoot out of it (technically making it less effective than a touch effect since the projectile can miss). Although giving the weapon excessive range can allow you to shoot projectiles at targets across the room, you are still hitting them with the weapon first. This is probably why staff weapons lack the physical attack component, either they could not be cast unless you were physically hitting something, or you would always be hitting something with your staff even if the projectile missed, or the staff had no charges. Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted July 18, 2009 Author Share Posted July 18, 2009 The problem with the staves is that they are hard coded to where they cannot inflict physical damage. It's not the animation, it's nothing on the mesh, Mm. I sorta knew that, but was considering just making a couple of more common staves and having them at merchants or something. So, yes, the way it's looking I'm gonna have to just go the two-handed way. It's not gonna look as good but maybe if I use DMC anims for twohanded it might look cool. Thanks, a mod can lock this now. Link to comment Share on other sites More sharing options...
alex2avs Posted July 18, 2009 Share Posted July 18, 2009 try J3X Staff Bashing Mod. Should do what you requested ;) Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted July 18, 2009 Author Share Posted July 18, 2009 Mmm, that looks good. Thanks! Link to comment Share on other sites More sharing options...
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