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Worldspace LOD Error, Help Needed!


AirtightSpring3

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I have just finished generating LOD for my worldspace using Alexander J. Velicky's tutorial on Youtube. I followed it exactly, at least I think that I did. I have encountered one problem; when I generate tree/static LOD in the creation kit, it causes the land to become black and the terrain LOD stops working. The terrain LOD begins working again when I put a new MyWorldSpace.LOD into the LODSettings folder, but then I loose the tree and static LOD. Does anyone have a good way to have all three, terrain, static and tree LOD working at the same time. Thanks for any help.

 

- AirtightSpring3

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Two choices, generate landscape LOD with the CK, as well as the static / tree LOD.

 

The second choice is to make sure your worldspace is square in shape and the total amount of cells in the x and y coordinate are a multiple of 32 ie 32, 64 96,...etc.

 

You can do this by creating a border region in the region editor.

 

If you need instructions on this, post back.

Edited by Tamb0
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To generate the landscape LOD with the CK, read this post -

 

http://forums.bethsoft.com/topic/1477397-merging-lod-files/?do=findComment&comment=23108789

 

To make your worldspace square and use Oscape, read below.

 

Open the Region Editor with the menu World > Regions. On the left at the top there is a drop down box. Select your worldspace name.

 

Directly below this, there are the names of the default regions. Right Click on any of these and Select New Region. Scroll down the list and you will see a new region has been created. The name will have an asterisk (*) next to it. (usually named Region 320 * or something similar)

 

On the right at the top there is the General tab. Name the new region Border. Put a tick in the No Color box and the Border Region box. Click Apply.

 

 

On the right hand side at the botom you should see a window with some white squares in it. This is your worldspace at the moment. You can zoom in and out using the mouse scroll wheel. If you move the pointer around the box, you will see the cell coordinates in the lower left corner of the Region Editor window. In the black areas of the window, you will see the cell coordinate of the cell at the mouse pointer, even though you cannot see the cells.

 

Depending on the size of your worldspace, you have to determine how big you want to make the border region. Lets say your worldspace is roughly 5 cell x 5cells. You would be better making a region of 32 cells x 32 cells (1024 x 1024 pixels).

 

The first thing you want to do is put the corner of the cell at -16, -16. You can drag the cells in the window by clicking the middle mouse button and moving the mouse. Drag the worldspace to right and upwards until until you can click in the black area at -16,-16. Left click and a red X will be placed in -16,-16. Now drag the worldspace to the left until you can click in 15,-16. Left cilck again and you will see another red X with a red line that connects to your first position.

 

Drag the worldspace downwards until you can click in 15,15 and left click again. Then drag the worldspace to the right until you can click in -16, 15. That's the 4 points of your border complete. To finalize the border region, Right click in the same window and select Done.

 

After a short time, the CK will show your completed border region and all the cells will appear white with black grid lines.

 

This will make the Oscape landscape LOD compatible with the CK static / tree LOD.

 

**Edit**

 

Forgot to mention, if you accidently click in the wrong cell, right click in the same window and select Clear Last Point.

 

Another point. Keep the Oscape Worldspace.lod file. If you generate static meshes after using Oscape, the CK will overwrite the Oscape Worldspace.lod file and some of your landscape LOD will disappear.

 

This happens because Oscape will generate the LOD based on 64 x 64 cells (2048 x 2048 pixels). This seems to be the minimum size that it likes to work with.

Edited by Tamb0
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No, cell 0,0 is the first cell on the positive side. If the cells started at 1,1 then you would go to 16,-16., but as they start at 0, you go to cell 15 on the positive side. 0 to 15 is still 16 cells

Edited by Tamb0
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  • 6 months later...

okay i really hope you guys are still active with this, i had the exact same issue and followed those instructions but still the issue remains, could there be another cause?

I don't think he ever figured it out, as far as I know. But you can ask.

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