TehL33tPenguin Posted July 17, 2009 Share Posted July 17, 2009 I opened a fire extinguisher from the fallout 3 meshes and a railway rifle and put them together and saved it but when i open the geck model vewer it either chrashes or just shows the railway rifle i dont know even if its possibe but if it is please tell me what im doing wrong heres a pic Link to comment Share on other sites More sharing options...
mechine Posted July 17, 2009 Share Posted July 17, 2009 IDK I've crashed some like that. Usually I'll look again at where I pasted the item inan compare to a vanilla item sometimes you wana paste onto the main branch, the top onethen stuff like a slide needs to be pasted in the slide branch So long as the nif has all the parts that the vanilla one usesthen the item you pasted on the main branchputting the new item pasted in at the bottom it should workBut then it depends on what you copied from another nif What I usually do is click on the item in the render window in nifscope which will point to the actual part in the block listthen copy branch that instead of making a copy branch on the whole branchAlso when you copy branch paste branch the names for things get messed upWhich you use edit text in the block details So like the railrifle is RailRifle:0, then the part you added in you rename to RailRifle:1 or something Something else you might try right clicking the thing you pasted then mesh, then triangulate or stripafiy then triangulate and stripify againthen save an reload it in geck to see if it crashes. Link to comment Share on other sites More sharing options...
TehL33tPenguin Posted July 18, 2009 Author Share Posted July 18, 2009 IDK I've crashed some like that. Usually I'll look again at where I pasted the item inan compare to a vanilla item sometimes you wana paste onto the main branch, the top onethen stuff like a slide needs to be pasted in the slide branch So long as the nif has all the parts that the vanilla one usesthen the item you pasted on the main branchputting the new item pasted in at the bottom it should workBut then it depends on what you copied from another nif What I usually do is click on the item in the render window in nifscope which will point to the actual part in the block listthen copy branch that instead of making a copy branch on the whole branchAlso when you copy branch paste branch the names for things get messed upWhich you use edit text in the block details So like the railrifle is RailRifle:0, then the part you added in you rename to RailRifle:1 or something Something else you might try right clicking the thing you pasted then mesh, then triangulate or stripafiy then triangulate and stripify againthen save an reload it in geck to see if it crashes. it worked but i made a weap in geck and the droped model works bot not third or first and i cant even change the firstperson model Link to comment Share on other sites More sharing options...
Pararaptor Posted July 18, 2009 Share Posted July 18, 2009 IDK I've crashed some like that. Usually I'll look again at where I pasted the item inan compare to a vanilla item sometimes you wana paste onto the main branch, the top onethen stuff like a slide needs to be pasted in the slide branch So long as the nif has all the parts that the vanilla one usesthen the item you pasted on the main branchputting the new item pasted in at the bottom it should workBut then it depends on what you copied from another nif What I usually do is click on the item in the render window in nifscope which will point to the actual part in the block listthen copy branch that instead of making a copy branch on the whole branchAlso when you copy branch paste branch the names for things get messed upWhich you use edit text in the block details So like the railrifle is RailRifle:0, then the part you added in you rename to RailRifle:1 or something Something else you might try right clicking the thing you pasted then mesh, then triangulate or stripafiy then triangulate and stripify againthen save an reload it in geck to see if it crashes. it worked but i made a weap in geck and the droped model works bot not third or first and i cant even change the firstperson model You need to go into the "static" directory in your GECK & make a new static, "1stperson[name of weapon] & put in the model under "model", then find the "1st person Model object" under the Art & Sound section of the weapon editing page, & set it to the static model you made earlier. Link to comment Share on other sites More sharing options...
mechine Posted July 20, 2009 Share Posted July 20, 2009 Oh I see You mean create a static version of the fire extinguisher or whatever Wait, Idk that's weird When he moves it into the weapon, it's just mesh, and doesn't really have any static or dynamic applyed besides the colision geo box To tell the truth I never make 1st person textures, or first person models Seariously why bother In GECK when you create the weapon just select none for the world an first person models an bam you just cut your work in half, Besides most of the mods out there that have first person models are just mirrors of the 3rd person an world models I mean yeah I take a vanilla first person model then make it the third person model an select none for the rest to make it high res, which is easy an cooler Seariously just scroll up in the first an world models an select none. You should create a false data file on the desktop make it look like the games data file only just put stuff you wana work on in itthen point nifscope to look at that folder to draw the textures in your render window Makes editing more easy sometimes Besides that what I would do in this case I would open the extingwisher mesh then click on it in the render window Look to the left the tri shapes will highlight an turn blue I'd right click an go to block then copy branch Minimize that (if you close it will clear the clipboard :/) Then I would open up the railrifle mesh Click on the very top item in the block list, the main You know you click the + an it opens, anyway right click the top one in block list then block paste branch Then go to the view tab an make sure block details is turned on the top of the block details will be the name for the extingwisher which gets screwed up when you paste, so right click that top name in the block details, then the bottom is like edit text string or somethin, click that, then look at the names You should see one that is something like RailwayRifle:0 You could also click the rifle in the render window, the main part of the rifleto see what the main name is anyway it will be something:0, which you change your added fire extingwisher namein the text string thing in the block details to something:1 If the main part was named RailwayRifle:0 Then parts I added in that were static, by that I mean not a guns slide or trigger or hammer I would name then RailwayRifle:1 RailwayRifle:2 RailwayRifle:3 RailwayRifle:4 and so on You have to watch that even some of the moving parts skip the :0 an go to :1 So long as when you paste it in it doesn't name it something stupid like projectile node which will happen, as it randomly names it when you paste, then just pasting the branch onto the very top of the tree in the block list then it should work anyway without nameing it railwayrifle:1 or whatever Link to comment Share on other sites More sharing options...
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