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Thanks god obsidian dosn't make an other fallout :)


3AMt

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Yeah, my main issue is with the appearance of the Mojave relative to Fallout 3. That said, I'm pretty sure that the Fallout 3 'feel' could easily be emulated with the right lighting mods and some clever use of Nevada Skies. The only other flaw in New Vegas is the endless 'collect three items' quests, which seem to make up about 60% of the game's sidequesting. Other than that, NV is superior to Fallout 3 in every way.

 

Hence, get TTW and you get the best of both worlds ^.^

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If fallout had graphics like in skyrim (which is what i assume will eventually happen with fallout 4) it would feel much more alive and much less cubic-ish

Fallout new vegas is an improvment story-wise and even with the world lore , i think what fallout really needs is a more complex story-branch, the possibility of people stabbing you in the back if you operate in certain ways , which would make the game much more interesting.

 

also, people need to bee more achknowledgeable of your deeds in the world, and if you killed the f*#@ing president of the entire NCR everyone should either fear you and back you up if they hate the NCR or hate you and refuse talking or doing business with you, and not just throw in those lame remarks of , "i wish i could be there when you killed the president" this makes the world feel quite dead in the fallout new vegas and 3.

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Agreed. My favourite thing about the Mass Effect series was the fact that by the end, even the goddamned Reapers were utterly terrified of Shepard.

 

That should definitely be done in Fallout 4 - I mean, in any game the main character by level 30 or so is the strongest single thing in the entire Wasteland, so there should be more than a few fights where even trained soldiers turn and run in pure fear of what you'll do to them.

 

...Actually, that could pretty easily be implemented into NV. A simple script something like (note - will not be accurate in coding terms, since I can't GECK yet) 'CheckPlayerLevel - >30 - Flee' for Powder Gangers, for instance. Although you might want to implement it on a randomised basis (only 50% of enemies attempt to flee) so that a Level 50 Courier still has something to fight.

 

Implementing the whole 'people acknowledging your deeds' might be a more comprehensive and ambitious mod, and would have to be very carefully implemented to avoid quest-breaking (not to mention some fantastic voice acting needed), but it's still hypothetically possible.

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Know what I'd like to do? See a pre-war Fallout. Or even better if I had the foggiest notion of how to do it? A Fallout American anime set in an AU where the bombs didn't go off, and then having a lot of the background characters teaming up to take down the Enclave in a post-WWIII American Civil War. Think Exosquad....with deathclaws and tailfins.

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Agreed. My favourite thing about the Mass Effect series was the fact that by the end, even the goddamned Reapers were utterly terrified of Shepard.

 

That should definitely be done in Fallout 4 - I mean, in any game the main character by level 30 or so is the strongest single thing in the entire Wasteland, so there should be more than a few fights where even trained soldiers turn and run in pure fear of what you'll do to them.

 

...Actually, that could pretty easily be implemented into NV. A simple script something like (note - will not be accurate in coding terms, since I can't GECK yet) 'CheckPlayerLevel - >30 - Flee' for Powder Gangers, for instance. Although you might want to implement it on a randomised basis (only 50% of enemies attempt to flee) so that a Level 50 Courier still has something to fight.

 

Implementing the whole 'people acknowledging your deeds' might be a more comprehensive and ambitious mod, and would have to be very carefully implemented to avoid quest-breaking (not to mention some fantastic voice acting needed), but it's still hypothetically possible.

 

I didn't mean't to implement them in a mod, i meant to fully implement it in a future fallout game, this will eventually become a must since the way bethesda games are built is for the world to know about your massive world-changing deeds and do's ,the fact that skyrim does it much better makes me happy knowing bethesda will go this path eventually, a mod would be way more difficult since it requires a huge luck not to step on any scripts of quest and making it actually stable

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I wish I could like New Vegas more, but I don't. The art style and entire theme of the game is just too random and silly. :/

This isn't really a "graphics" complaint (though it's clear Obsidian did less with more as far as performance is concerned), but there are only so many robot cowboys and purple mutants you can see before you stop being able to take a game seriously.

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I wish I could like New Vegas more, but I don't. The art style and entire theme of the game is just too random and silly. :/

This isn't really a "graphics" complaint (though it's clear Obsidian did less with more as far as performance is concerned), but there are only so many robot cowboys and purple mutants you can see before you stop being able to take a game seriously.

 

That's what Fallout was before Bethesda got their hands on it.

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I wish I could like New Vegas more, but I don't. The art style and entire theme of the game is just too random and silly. :/

This isn't really a "graphics" complaint (though it's clear Obsidian did less with more as far as performance is concerned), but there are only so many robot cowboys and purple mutants you can see before you stop being able to take a game seriously.

 

That's what Fallout was before Bethesda got their hands on it.

 

 

Wrong - Fallout 1 was far more serious than Fallout 2 or New Vegas.

 

In that respect, Fallout 3 strikes me as more of a spiritual successor to Fallout 1, and New Vegas as a direct sequel to Fallout 2 with all the same themes involved.

 

Personally, I prefer the serious, dark aesthetic of Fallout 3, but that's just a matter of personal opinion.

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