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Mod conflict problem.


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Alright, guys. I need some help - my game is just seeming to be crazy. This is my mod order in the exact way it appears:

 

Better Cities Resources.esm

Oblivion.esm

Jog_X_Mod.esm

HorseCombatMaster.esm

delivery_job.esp

Border_Removal.esp

Living Economy - Items.esp

Living Economy.esp

Cutthroat Merchants.esp

JM's Bar Fights mortal.esp

Crowded Roads.esp

FarmersStrikeBack.esp

BCChorrol-ChorrolHinterland fix.esp

Thieves Arsenal.esp

All-killable.esp

KT_CustomRaceFix.esp

Deadly Reflex 5 - Timed Block and 25% damage.esp

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

BravilDocks-Barrowfields patch.esp

Deadly Reflex 5 - Timed Block and 150% damage.esp

Deadly Reflex 5 - Combat Moves.esp

Extended Imperial City Version 1.0.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

thievery.esp

Extended Chorrol.esp

No psychic guards v1.2.esp

Better Cities - Thievery.esp

Lynges_Thieves_Highway-10256.esp

xulRollingHills_EV.esp

XulEntiusGorge.esp

ULFallenLeafEverglade.esp

Extended Skingrad.esp

SkycaptainsBloodTime.esp

xulAncientRedwoods.esp

xulLushWoodlands.esp

xulStendarrValley.esp

xulRiverEthe.esp

xuldarkforest.esp

xulImperialIsle.esp

xulBrenaRiverRavine.esp

xulBravilBarrowfields.esp

MidasSpells.esp

xulBeachesofCyrodiilLostCoast.esp

xulTheHeath.esp

AliveWaters.esp

TOTF.esp

Oblivion Alive mit nVidia-fix.esp

RTT.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Weather_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Better Cities Full.esp

Better Cities Imperial City.esp

Better Cities - Ruined Tail's Tale.esp

Better Cities - Full City Defenses.esp

Better Cities - Tears of the Fiend.esp

Better Cities - No LEYAWIIN Flooding.esp

Better Cities.esp

BCBravilBarrowfields patch.esp

GM's Deadly Archery.esp

cloudcity mod V1.1.esp

Unofficial Oblivion Patch.esp

 

Kudos to whoever can help, and thanks in advance. I know, I have a lot of mods and conflicts are bound to happen, but...

 

I use OBMM, and that's my exact mod order. The game is fairly buggy/laggy with a few missing/overwritten textures (?) and I can't seem to find a lot of major mods that I've downloaded, such as Unique Landscapes. I find some of them in-game, but not all and not all of the parts - for example, in the Kodak Forest I think it's called, or the Ancient Redwoods, there are supposed to be bears with 'advanced' AI. I've looked for them extensively but have never had an encounter.

 

Again, any help is appreciated.

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i can see one problem right away you are supposed to only have one of these:

 

Deadly Reflex 5 - Timed Block and 25% damage.esp

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

Deadly Reflex 5 - Timed Block and 150% damage.esp

 

 

I see this patch but i dont see the mod it goes with:

 

BravilDocks-Barrowfields patch.esp

 

 

dont know if this will solve your problems but it cant hurt also grabb BOSS (better oblivion sorting software) to help with you load order.

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

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Oblivion.esm should always be the first thing on the list.

It might help if you told us just what the problem is. Otherwise we end up playing 20 questions to find out.

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Thanks, all. I'm downloading BOSS and I'll see what it does.

 

I appreciate the guidelines, Dezdimona.

 

Bben, the real problem is that the game lags (which is to be expected, because I have several BIG mods on it), I get a few missing texture icons which break the realism and immersion I've achieved, and I can't seem to find features of some mods.

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