rockbiter68 Posted February 6, 2014 Share Posted February 6, 2014 Decided to re-install Oblivion with a FCOM install. I'm sure these forums have seen their fair share of threads regarding this, but I can not for the life of me figure out what I did wrong. Here's my load order: Active Mod Files: 00 Oblivion.esm 01 Cobl Main.esm [Version 1.73] 02 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta] 03 Mart's Monster Mod.esm [Version 3.8b1] 04 FCOM_Convergence.esm [Version 0.9.9MB8b1] 05 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0] 06 Francesco's Optional New Items Add-On.esm [Version 5.0] 07 Unofficial Oblivion Patch.esp [Version 3.4.5] 08 UOPS Additional Changes.esp 09 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0A Oblivion Citadel Door Fix.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.5.3] 0D USIPS Additional Changes.esp 0E Francesco's Creatures and Items Resources.esp [Version 5.0] 0F Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0] 10 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0] 11 Francesco's Optional Leveled Guards.esp [Version 5.0] 12 Francesco's Dark Seducer Weapons Patch.esp 13 FCOM_Francescos.esp [Version 0.9.9MB8b1] 14 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1] 15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1] 16 Realistic Water.esp 17 Better Bell Sounds.esp 18 ImprovedSigns.esp 19 DLCHorseArmor.esp 1A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 1B DLCOrrery.esp 1C DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 1D DLCVileLair.esp 1E DLCVileLair - Unofficial Patch.esp [Version 1.0.9] 1F Lair_MOBS.esp [Version 2.0] 20 VileLair_MOBS.esp [Version 2.0] 21 DLCMehrunesRazor.esp 22 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] 23 Mehrunes_MOBS.esp [Version 2.0] 24 ClosedSteelHelmet.esp 25 DLCThievesDen.esp 26 DLCThievesDen - Unofficial Patch.esp [Version 1.0.11] 27 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.11] 28 ThievesDen_MOBS.esp [Version 2.0] 29 Cobl Glue.esp [Version 1.73] 2A Cobl Si.esp [Version 1.63] 2B Bob's Armory Oblivion.esp 2C FCOM_BobsArmory.esp [Version 0.9.9MB8b1] 2D Oblivion WarCry EV.esp [Version 1.09] 2E FCOM_WarCry.esp [Version 0.9.9MB8b1] 2F Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta] 30 OMOBS_SI.esp [Version 2.0] 31 FCOM_Convergence.esp [Version 0.9.9Mb8b1] 32 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 33 FCOM_RealSwords.esp [Version 0.9.9MB8] 34 EVE_StockEquipmentReplacer4FCOM.esp 35 DLCBattlehornCastle.esp 36 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.8] 37 Battlehorn_MOBS.esp [Version 2.0] 38 DLCFrostcrag.esp 39 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.8] 3A Knights.esp 3B Knights - Unofficial Patch.esp [Version 1.1.3] 3C EVE_KnightsoftheNine.esp 3D Knights_MOBS.esp [Version 2.0] 3E DLC_MOBS.esp [Version 2.0] 3F FCOM_Knights.esp [Version 0.9.9MB8b1] 40 Salmo the Baker, Cobl.esp [Version 3.08] 41 EVE_ShiveringIslesEasterEggs.esp 42 EVE_KhajiitFix.esp 43 Cobl Silent Equip Misc.esp [Version 01] 44 Falling Leaves.esp [Version 1.0] 45 BlissHome.esp 46 Container Menu Support.esp 47 Weapon Improvement Project.esp [Version 1.5] 48 Bashed Patch, 0.esp ----> Delinquent MASTER: Francesco's Optional Chance of More Enemies.esp 49 Francesco's Optional Chance of More Enemies.esp [Version 5.0] I'd really appreciate any help with this. I've been battling it all night and, as I said, I really can't find the issue. I get an instant CTD when I start up Oblivion. Link to comment Share on other sites More sharing options...
Morphius8 Posted May 22, 2014 Share Posted May 22, 2014 Hi this is my first post on Nexus forums, but I see you haven't been answered and I think I can help.First off I would suggest rearranging your list so that that it loads oblivion.esm, then other esm's, then shivering isles, then its patch then KOTN, then the other DLC's then the unofficial patch then the citadel door fix.Then I would load any texture fixes, weather and environment mods, game play mods,and actor's in that order.Oscuro's Oblivion Overhaul likes to load as near to last as it can. Likewise Bashed patches should be last in list. Beyond these tips I'd suggest looking at FCOM Load Order Guide http://devnull.sweetdanger.net/fcomloadorder.html and other links from the mod page for FCOM. http://www.nexusmods.com/oblivion/mods/12249/? If still in doubt as to what is conflicting, running OMOD's tools, new conflicts tab can sometimes identify missing dependencies.else make a new game save without anything but the standard oblivion, DLC's and patches active then switch on each mod one by one (except where one requires another to work of course) until you find which one causes grief. Link to comment Share on other sites More sharing options...
Maskar Posted May 24, 2014 Share Posted May 24, 2014 The "----> Delinquent MASTER: Francesco's Optional Chance of More Enemies.esp" seems like an important warning. Link to comment Share on other sites More sharing options...
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