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file type help


craigdown

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what do i do to files called oblivion mod/type of file that i got when i extracted a winrar file cos there is a lot of files i need to use for one mod its like 15+mods needed and about 7+ are oblivion mod file types that i got when i extracted a winrar file
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It's hard to understand your english, so I can't understand it. Can you make it clearer (uses a translator perhaps) ?

 

Anyway, just read the readme if included. Or maybe just do the basic mod installation, that's easy. (I hope)

 

there is a lot of files i need to use for one mod its like 15+mods
Well, some mods do really need other mods so the mod can be played.
7+ are oblivion mod file types
You mean esp ? Some mods have multiple esp, some are optional or maybe they all needed. But I'm not sure if you meant esp.
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no i get the winrar file then extract it then the file i get is type oblivion mod it needs me to select a program to open it with but if i right click it then 7zip it the files do not have a open with like it has a readme dose not have a open with so do i need something like obmm to open it or what this is 1 of 17 that i need for one mod check it out

http://www.tesnexus.com/downloads/download.php?id=14275

Edited by craigdown
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A .zip file is another form of compressed file. IF you follow the instructions in my tutorial, it tells you how and which files to associate with 7-zip to get it to work with .7z, .rar and .zip files. My help file uses WIN XP. the process in Vista is similar.

 

7-zip is a FREE unzipping program that is available on the TesNexus as well as many other places.

Winrar (.rar) is a try before you buy program that does the same thing, Winzip (zip) is another for pay program for working with compressed files.

 

As Oblivion was designed to work in XP, If you are using Vista, there is more you need to know.

Vista Problems

 

You MUST be signed on as an Administrator to do any of this.

 

If you have downloaded and installed a mod, and the mod is appearing in your Data Files List, but not in your game And you are running Vista, you have run into a security feature of Vista called User Account Control. Or more simply, UAC.

 

Quoted from the Oblivion Mods FAQ WIKI

 

Alternate Install Directory

If you install your Elder Scrolls game into any directory OTHER than the default, none of these problems occur. Thus, you can bypass the Vista security issues by installing the game onto another hard drive or into a new directory that is not located within the "Program Files" root directory (such as "C:\Games").

 

Run as Admin

Another way to fix it is to right-click the ".exe" file and click properties, then check "Run as administrator". Then click OK. Do this for both the "oblivion.exe" and TESConstructionSet.exe", and any programs you are using that copies files to protected directories (such as WinRAR, 7z, or WinZip).

 

Disable UAC

Windows Vista users who are fairly confident in the security of their computers might also consider disabling UAC altogether. This will allow all programs writing privileges to the Program Files directory. Although this obviously creates a state of decreased security for your PC, it is a very helpful one-size-fits-all solution to a number of compatibility issues with the Vista OS.

 

Look here for instructions on how to turn UAC off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/

 

Of these, solution #1 is STRONGLY PREFERRED. Solutions 2 and 3 (running as admin and disabling UAC) remove important safety features of the OS. In contrast, installing Oblivion elsewhere resolves the problems with Oblivion without reducing your overall security.

Wiki entry on installing Oblivion in Vista: http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista

 

Note that unless you opt to reinstall the game in a different location (option 1) when you start trying to make your own mods using the construction set, you will run into these problems again.

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