Melchet Posted February 7, 2014 Share Posted February 7, 2014 Hello everyone, I use 3ds max. I have import the female skeleton from the Skyrim game. And turned my model's head to NIF file. How do join the head to the skeleton of the female bone from Skyrim? Regards Melchet Link to comment Share on other sites More sharing options...
ghosu Posted February 7, 2014 Share Posted February 7, 2014 (edited) What you need is a skinning/weighting tutorial, you should search for that term on the board (mod talk tutorial stickies), google/youtube...in fact it works the same way as with clothing/armor - i guess even copying the original head's skin should suffice...the process is like shown here: ...but instead the helmet you use the vanilla head and the NifSkope Skin Partitions should be different as well. But you can look them up in the original .nif of the head.Just in case you find no fitting tutorial you could do it that way with a bit tuning. To extract the original head's .nif you have to download FO3 Archive Utility and open/extract it from the Skyrim - meshes.bsa in Skyrim\data\The path inside the archive should be something like actors/characters/character assets/femalehead.nif (or female subfolder, not at my computer atm but it's something like that). Edited February 7, 2014 by ghosu Link to comment Share on other sites More sharing options...
Melchet Posted February 7, 2014 Author Share Posted February 7, 2014 (edited) I have followed the steps, but I encounter another problem. I use Autodesk 2012 I have my model converted to Nif, and imported again. I get an simple female head from the Skyrim data and set next to each other. When I do face wrap he says: Skin Modifier not found on Genesis.shape:18 (the model I use). If I just hold it on fbx file (Autodesk) then nothing changes How do I fix this Regards Melchet Edited February 7, 2014 by Melchet Link to comment Share on other sites More sharing options...
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