Richard21Magnus Posted July 20, 2009 Share Posted July 20, 2009 Oookay, not game breaking, just ... weird. Only recently did wolves start taking a strange turn. Shortly after updating and adding a few mods, wolves now are nothing more than Canine shaped faces that float around. Some purple, some black, but all are missing their body ... only this face seems to show, and it's not textured. Mostly regular wolves, large wolves, and timber wolves seem to have this issue, all others like the Hellhound, the IceHound, etc, seem to be just fine. Now, before I posted ... I did go through the changes I made and undid them one by one to see what was the issue, namely the mods I installed. Strangely, shutting them off had no effect on it, they remained headless wolves. Now, I do recall downloading and trying BOSS, reading so much praise, I thought maybe this would ease up the headache of manually sorting the load order. (Still hafta fine tune it anyways) However, after all this, I still can't seem to narrow down the problem. So next I reinstall OOO to see if maybe some texture and mesh files may have been removed or deleted. However, the issue persisted. I'm a bit perplexed about the issue, not really frustrated since I can still play around it ... rarely have need to bother with wolves. Thus why I come here, maybe you folks know something I'm over seeing about this? Mod load list & order: Oblivion.esmbookplacing.esmOscuro's_Oblivion_Overhaul.esmMore Immersive Sound Optional Part.espMore Immersive Sound.espNatural_Habitat_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espIWR-Lights.espIWR-Shutters.espIWR-Windows.espSlof's Horses Base.espSlof's Extra Horses.espSlof's Horses Essential.espSlof's Oblivion Better Beasts.espStorms.esp (Oblivion Stereo Overhaul)Book Jackets Oblivion - BP.espDLCShiveringIsles.espBeautiful People.espSkycaptainsBloodTime.espCM_Better Wine.espCT-Backpacks.espDandD_Portable_Hole.espKDDwemerSpectacles.espBrighter_Torches.espJTKhajiitNightEye.esp (Khajiit Night Eye Toggle)Gift of Kynareth.espRTT.espTOTF.espMalevolent.espmythsandlegends.espThe Lost Spires.espSetEssentialActors.espAdonnays Elven Longblades.espSlof's Robe of the Dark Arts.espReznod_Mannequin.espArmory Arcane.espBanes LITE Rogue Set.espTTB.esp (Thieves Tool Belt)Shdw_Armor Set_Sotonhorian.espJG Elven.esp (True Alyeid Armors)Morrigan God-like Armor.espDragonSkin.espQuest Award Leveling - No Finger of the Mountain.espOscuro's_Oblivion_Overhaul.espDrakeGuardianEquipment.espCT_Merged - Hairstyles plus NPC hairs.espCT-Argonian Headstyles.esppersonality_idles4.esp Link to comment Share on other sites More sharing options...
dezdimona Posted July 20, 2009 Share Posted July 20, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod.................................................... Link to comment Share on other sites More sharing options...
Richard21Magnus Posted July 20, 2009 Author Share Posted July 20, 2009 Fixing the order at the moment, will let you know if anything changes. Link to comment Share on other sites More sharing options...
Richard21Magnus Posted July 21, 2009 Author Share Posted July 21, 2009 OKay, fixed the order, cleaned up a lotta things, but it still hasn't resolved our Ghost Dog infestation.http://img36.imageshack.us/img36/8751/screenshot9hyc.jpg Link to comment Share on other sites More sharing options...
free8082002 Posted September 4, 2009 Share Posted September 4, 2009 Same here. Only one of your mods, but is deactivate. Think something is permanently replaced. How whe can fix that texture gone? Edit:12sept2009Already solved. I erase few mods and change load order of the others and validate the files. Thanks for all the answers. :-p Link to comment Share on other sites More sharing options...
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