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Crashing with new cells


Whitsel

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I just took up creating new cells/quests with the GECK so forgive me if I am missing something obvious here, but I just created a whole new interior vault cell by using the bethesda tutorials. I finished pretty much everything I want to do with it, but upon testing it crashes every time on me. I either teleport via "coc" command or go through a hatch in megaton I added and it seems to crash randomly between immediately and a minute or two once in the cell.

 

I dont have anything outside halls/galleys in the cell but I added a few navmeshes to see if that solved it and no-go. I removed ALL of my mods one at a time and absolutely no change. I tried loading the GECK with FOSE and reloading/saving like that and no-go, and alas I tried making a very simple new cell and coc teleported to it and waited... sure enough I would crash randomly.

 

Any ideas? Thanks in advance.

 

BTW: its not just CTD, its freezing infinitely and requiring me to alt+ctrl+delete and manually stop the game(not responding).

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I had and have this exact same thing. In my case I think it might have been caused by my including every script in the game since I had pressed "compile all scripts". Open your mod in FO3edit and see if there is anything strange there.

PS: Even now my game still random CTDs but not near as much.

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I dont see anything strange and I didnt hit the compile scripts tag or anything of the sort.

 

I left F3 alone in megaton next to the hatch that tele's me to the cell(the esp is loaded) and left the game alone for about half an hour and nothing... came back and went into the cell, CTD within 15 seconds. So am I just forgetting something here?

 

I am going to try duplicating a vault cell, renaming it and leaving everything else alone, then test it out and see how that works. Ill get back to report.

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