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Using Shivering Isle content in personal mod.


Kantorock

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So, I've finally gotten a handle on how to use the Oblivion construction set. I've made a few personal ones, primarily houses and minor alterations to already existing location. My latest mod is featured on making an entire town and a player-owned estate. The thing is, the architectural choices are just too vanilla. Being unable to create my own buildings due to a short attention span I'm interesting in gleaning from the Shivering Isle mod.

 

The problem I'm having is that I've no idea how to import Isle content into the mod I'm working on. So, the main question is: "How do I get about importing Isle content to my mod?"

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There're two ways:

 

1. In CS, check DLCShiveringIsles.esp, but do not activate it. It's a dummy plugin, but necessary for using SI resources.

2. Open \My Document\My Games\Oblivion\ConstructionSet.ini, add DLSShiveringIsles*.bsa at this line:

........
[Archive]
........
SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

However, you can't add all SI BSA files here, since there's 255 letters limit.

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1. In CS, check DLCShiveringIsles.esp, but do not activate it. It's a dummy plugin, but necessary for using SI resources.

 

It must be a dummy all right as I don't even bother with the SI esp and still get the resources from SI.

I get everything (I think) just via the Oblivion esm. In fact I forgot the SI esp was even there.

Would the SI UOP have anything to do with this ?

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1. In CS, check DLCShiveringIsles.esp, but do not activate it. It's a dummy plugin, but necessary for using SI resources.

 

It must be a dummy all right as I don't even bother with the SI esp and still get the resources from SI.

I get everything (I think) just via the Oblivion esm. In fact I forgot the SI esp was even there.

Would the SI UOP have anything to do with this ?

 

One thing I can say is, you don't want to see infamous ! when you drag any SI object in render window.

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