Kantorock Posted July 21, 2009 Share Posted July 21, 2009 So, I've finally gotten a handle on how to use the Oblivion construction set. I've made a few personal ones, primarily houses and minor alterations to already existing location. My latest mod is featured on making an entire town and a player-owned estate. The thing is, the architectural choices are just too vanilla. Being unable to create my own buildings due to a short attention span I'm interesting in gleaning from the Shivering Isle mod. The problem I'm having is that I've no idea how to import Isle content into the mod I'm working on. So, the main question is: "How do I get about importing Isle content to my mod?" Link to comment Share on other sites More sharing options...
BossDweebe Posted July 21, 2009 Share Posted July 21, 2009 Everything prefaced with SE, Dementia, Mania is from SI.If you have SE installed it should all be there.Also I believe you need CS v1.2 for this. Link to comment Share on other sites More sharing options...
Cold101 Posted July 21, 2009 Share Posted July 21, 2009 Go into DATA, and tick the Shivering Isles Content, then it should all be in there. NOTE: If you plan to upload this, anyone else who doesn't have SI, can't download it. Link to comment Share on other sites More sharing options...
LFact Posted July 21, 2009 Share Posted July 21, 2009 There're two ways: 1. In CS, check DLCShiveringIsles.esp, but do not activate it. It's a dummy plugin, but necessary for using SI resources.2. Open \My Document\My Games\Oblivion\ConstructionSet.ini, add DLSShiveringIsles*.bsa at this line:........ [Archive] ........ SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsaHowever, you can't add all SI BSA files here, since there's 255 letters limit. Link to comment Share on other sites More sharing options...
BossDweebe Posted July 21, 2009 Share Posted July 21, 2009 1. In CS, check DLCShiveringIsles.esp, but do not activate it. It's a dummy plugin, but necessary for using SI resources. It must be a dummy all right as I don't even bother with the SI esp and still get the resources from SI.I get everything (I think) just via the Oblivion esm. In fact I forgot the SI esp was even there.Would the SI UOP have anything to do with this ? Link to comment Share on other sites More sharing options...
LFact Posted July 21, 2009 Share Posted July 21, 2009 1. In CS, check DLCShiveringIsles.esp, but do not activate it. It's a dummy plugin, but necessary for using SI resources. It must be a dummy all right as I don't even bother with the SI esp and still get the resources from SI.I get everything (I think) just via the Oblivion esm. In fact I forgot the SI esp was even there.Would the SI UOP have anything to do with this ? One thing I can say is, you don't want to see infamous ! when you drag any SI object in render window. Link to comment Share on other sites More sharing options...
BossDweebe Posted July 21, 2009 Share Posted July 21, 2009 Another option is to find some architectural mods with some of their own meshes\textures.Use them as a resource. Just add the materials into CS with your own rename. Link to comment Share on other sites More sharing options...
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