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Joint Troubleshooting 101


Purr4me

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Ok, I just have a couple of questions. By zip my hard save, do you mean my most recent save? Also, did you want the save in the exact location where it causes the CTD? And by nothing in the data folder, do you mean you want me to delete all of my mods? Finally what about DLC? does it matter if I have all of those active?

Edited by Proxxor
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  1. most recent save = yes
  2. location where it causes the CTD = yes
  3. And by nothing in the data folder, do you mean you want me to = ----->( create a folder that says Optional and move your mods, drag them into that folder. DO NOT delete them.
  4. leave the DLC's alone those are fine.

http://imagizer.imageshack.us/v2/1024x768q90/577/46m2.jpg

as raw as it gets. al green and yucky too. Bare-bones Vanilla and composite armor. this is mine. what ever data is found in your saved game file as it is now, I will be installing here. I will be using Mod Organizer to isolate the data . But also have a default Vanilla install folder that runs data raw separate from MoMod. I can run Two Fo3's at once and side by side to compare the code.

 

I have two monitors and two input devices. I will find the bugs.

kitty

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So uh, I tried to remove only items pertaining to mods, and I think I did, but now Fallout 3 won't start up at all. I did try it earlier with the old save, and the coc Jefferson sneaked over to the spot and got to CTD.

Edit: So here are the links, though in all honesty I'm sure I did it wrong.

 

http://www.2shared.com/file/wHiUAk2L/Save_305_-_Jeff_Taylor_The_Cap.html?

 

http://www.2shared.com/file/_E4QywvL/Save_306_-_Jeff_Taylor_The_Cap.html?

Edited by Proxxor
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send me that one so I can compare them and send or post a report on whats the differences. This is what it means to be Joint.

I need both of them.

 

Name: Follower XP
Version: 1.0 Release
Category: Companions and Gameplay
Date: October 12, 2013
Author: RickerHK

REQUIRES FOSE 1.2beta2 or later. Get it from here: http://fose.silverlock.org/
INTRODUCTION:
This mod scans for dead actors and awards XP to the player for follower kills, similar to New Vegas.
Optionally award 25, 50, 75, 100 percent of this follower kill XP to the player.
Your followers have to be with you, of course.
This mod reads gamesettings and the difficulty setting to compute proper XP, it IS compatible with any mod that changes XP rewards through these settings.

--------------------------------------------------------
Name: Companion PowerUp
Version: v1.0
Date: 25/07/2011
Category: Companions
Author(s): Glenstorm
Website: http://www.fallout3nexus.com/downloads/file.php?id=16487
Known Issues or Bugs
====================
Incompatible with almost anything which modifies the script part of the Vanilla companion system.
-------------------------------------------------------------------------------
Name: Personal Terminal
Version: 3.6, 3.61, 3.9, 4.0, 4.1
Date: 8/29/2009
Category: Cheats and God Items
Author(s): ITJunky
Source: http://www.fallout3nexus.com/downloads/file.php?id=2396
Cheats
=======
- Change your house theme.
- Hire and fire companions.
- View and change companion status and make them essential.
- Access a Portable Container to store excess inventory and reduce your weight.
- Repair all weapons and armor for free.
- Add Experience.
- Level up.
- Give yourself: Caps, Bobby Pins, XP, Weapons, Ammo, Armor, Aid, and Miscellaneous items.
- Purify all of the dirty water you are carrying.
- Modify: Karma, Perks, Skills, Attributes, Carry weight, Timescale and Wear Power Armor.
- Summon Magic Mailboxes that contain all Weapons, Food & Drugs, Armor & Clothing and Ammo.
- Summon All of the Bobbleheads you haven't found.
- External Menus: Barter, Repair, Barber menu, Plastic Surgeon menu, Race menu, Access House Containers and Teleport to Megaton or Tenpenny house.
- Portable Personal Terminal, Lite version of the terminal to carry with you.
- "All Out Summoner Mod", Summon 37 different NPCs to fight for you.
- Give yourself Max Payne Pills and slow the game down slightly more than half speed for about 30 seconds.
- Give yourself a unique .32 pistol named after you.
- Give yourself a unique Anti-Grav Gun that launches your enemys into the air.
- Give yourself unique Shadow Armor and walk right up to enemies and friends, then steal their stuff.
- Give yourself unique Kwazy Wifle and microwave some bad guys. [v3.8, v3.9 &v4.0 only]
- Purchase armor and weapons from the Operation Anchorage DLC pack if you have Operation Anchorage installed. [v3.61 DLC Version]
- Purchase armor and weapons from The Pitt DLC pack if you have The Pitt installed. [v3.61 DLC Version]
- Add and Remove DLC Perks. [v3.8, v3.9, v4.0 & v4.1 only]
- Give yourself DLC Armor, Weapons and Misc items. [v3.8, v3.9, v4.0 & v4.1 only]
- Repair all DLC armor & weapons for free. [v3.8, v3.9, v4.0 & v4.1 only]
- Remotly access DLC servers. [v3.8, v3.9, v4.0 & v4.1 only]
- Remotly access all Megaton and Tenpenny containers. [v3.8, v3.9, v4.0 & v4.1 only]
- Remotly access the barter and repair menus, like having a portable merchant. [v3.8, v3.9, v4.0 & v4.1 only]
Cheat Notes
============
- When you hire a companion just sleep or wait for a few hours and they'll show up in your room, unless they are stuck where they are.
(This is a wild card)
Known Issues or Bugs
====================
- Some selections will add notes and/or map markers. These additions will not break any quests.
- Hiring companions with (Quest) after their name may indeed break some quests; hire with caution.
- Severe drop in FPS may occur in player homes when using FOOK
-------------------------------------------------------------------------------
Name: Sharing and Caring Companions (SCC)
Version: 0.85
Date: 02/14/09
Category: NPC/Companions
Author: ZableBlaze
ReadMe: wogz187

Requirements: Fallout Script Extender (FOSE), Fallout Mod Manager (FOMM)
Known Issues
============
Any mod that edits vanilla companion packages or contains the aaaFriend quest;
-Brahmin Bessy

The Phalanx Modules series is not compatible with this either. But I've asked the author if we can combine our mods, since his mod is supurb.

If an NPC talks to you without you talking to them, when the conversation ends you will be stuck with just the 'Friend..' option. To fix this, type in the console 'closeallmenus' without the quotes.
-------------------------------------------------------------------------------
MTC Wasteland Travellers V2 by MauTheCrusher
Details & Features

This mod add travellers in the wasteland which travel to cities.

Special events can occours when you encounter a traveller:



Thief (Only Traveller and Trader): Can happens that a traveller steals you some caps, when you pass near it.A message will tell you how many caps you've lost (random value between 3%-20% of total caps of the player).The only thing that you can do in this case is trying to catch the thief to get back your caps.
Run: This traveller simply... runs.
Raptus: Living in the Wasteland is a hard job for the mind, so can happens that a traveller became mad and attacks without a reason other travellers.
Miner(Only Traveller and Trader): This disturbed traveller go around by placing mines.
Explore (Only Mercenary): Explore the Wasteland.
Escort (Only travellers): A goup of travellers, random value between 2 and 6, can ask you to escort them to a city (Megaton,Rivet City,Arefu,Andale,BigTown). A note will be added to your pipboy,so you can't forget where is the destination.The FAST TRAVEL will be DISACTIVATED until the mission is done or failed.They will offers you some caps (random value between 20 and 100 each traveller of the group).If you escort them safely to the destination, you will get the caps, +4 Karma points and 20 XP for each traveller escorted alive. If all travellers die, you fail the mission,and you will lose 25 karma points. When they ask for the escort, you can choose between multiple answers with different effects (start mission, deny mission, loss of karma,travellers attack you).



There are also travelling traders that can barter stuffs with the player. They can't buy/sell things when in cities.
The alignement of travellers is set randomly, so you can't know in advance if killing a traveller can give/remove
you Karma points. This to avoid that good/evil players can increase easily their alignment by killing
always the same travellers. Loots are poor but useful.

There is an optional .esp (2 versions, one regular, another lighter for low-performance computers),
which adds travellers living in the 5 cities (Megaton, Rivet City, Arefu, Andale, BigTown).

If you attack a traveller, the others that see you attacking become hostile towards you. But the Travellers
faction don't remember the crime against them, so when you've eliminated all hostile travellers, the nexts that you
will encounter (and didn't see you shoot to their faction mates) will behave as nothing is happened.
There are 270 spawnpoints in the whole wasteland, so the big part of the game is covered by the traveller spawn system.

All aspects of the mod are fully configurable by the user, these settings are:



Spawn Rate ad Spawn Time: Usually in a loaded cell there are one or more spawnpoints. Every spawnpoint try to spawn in regular intervals. This interval is the "Spawn Time" setting. When the spawnpoint try to spawn travellers, there is a chance that this really happens. This chance is the "Spawn Rate". This makes the spawning more unpredictable and Travellers more "scattered" on the wastes. Example: With "Spawn Time"= 10 in-game minutes, and "Spawn Rate"=40%,every 10 minutes in-game all spawnpoints in the cell loaded will "launch a dice" if the value of a single spawnpoint is inside the 40%, it will spawn a group of travellers, otherwise it will do nothing. Then it wait for 10 in-game minutes to the next spawn moment (and so on). Lowering the spawn time or higher spawn Rates will make roads more crowded.Default values are balanced to keep the immersion of the wasteland, avoiding crowded roads.The "Spawn Time" values are calculated in function of the game TimeScale, so the default"Normal" setting is always 30 real-time seconds, for Vanilla timescale and also for modded timescales.
Group Rate: This setting controls how many travellers are spawned in a single group (from 1 until 6 for group) Lowering this setting makes more difficul (but not impossible) that a group of 6 travellers appears, but more easily little groups.
Special events rate: this is the probability that a special event can occour
Max Travellers Cap: This is the max number of travellers allowed around the player (in the loaded cell). When this number is reached, spawnpoints will pause until some travellers are removed from the game. When a traveller exits the cell, or a traveller is dead from some hours, it will be removed from the game. the total number of travellers around the player can be a little more than the "Max travellers Cap", example: The cap is 30, in the cell You have 29 travellers. A spawnPoint spawns a group of 6 travellers, so you get a total number of 35 travellers. Now the spawnpointpause to spawn, until the number go under 30 travellers



The object used to activate the configuration menu is in your pipBoy, under "Aid". Click on it and close the pipBoy,
the menu will show up.

================
================
Ok the last one is effectively killing the machine, and in in conflict with the other mods as far as I can see. Still checking other data.
----------------------------
Followers Hire by Jalor ? how many of these do you have?

*********************************************************************************************************
Name: Follower XP <------- A rehash of Ironic coincidences

USING THE MOD:
The mod is ready to go with default values when you install it. The default is to award 100% XP for follower kills, and a one second scan interval for dead actors. There will be an item under your Apparel tab in the Pipboy - . Equip it to launch the configuration menu:
1. Set XP Award Percentage - only award the player a percentage of follower kill XP. Selections are 0,25,50,75, or 100. Set it to 0 to turn it off temporarily.
2. Set XP scan interval - Default/recommended setting is scan every second, but you can increase the interval if you have a heavy mod script load and are concerned about performance.
3. Game Setting(s) - iXPDeathRewardHealthThreshold - This value is the percentage of health damage that you must cause to an actor in order to be rewarded XP for the kill - regardless whether you fired the final kill shot or not. This game setting really has nothing to do with actually tracking follower XP - more of a game play mechanic, but it's value can have an effect on the amount you are awarded if you are in pitched battles that have friendly, non-follower actors. Even so, I recommend leaving the value at vanilla 40%, but it's here if you want to fiddle with it.
COMPATABILITY:
1. This mod is technically incompatible with any mod that changes iXPDeathRewardHealthThreshold. I don't know of any mods that change it, but you could set the value close to what the other mod does so the difference would be trivial from a game play perspective.
2. If you have my Brisa Almodovar mod, version 1.25 installed, go into her options and turn off the XP reward for Brisa's kills and let this mod handle it. Version 1.30 (not released yet) will auto-detect this mod and not interfere.
3. This mod is not compatable with any mod that tags dead actors with the RadiationRad Actor value.
4. Since this mod reads gamesettings to compute proper XP, it IS compatible with any mod that changes XP rewards through these settings.

 

Edited by Purr4me
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3. This mod is not compatable with any mod that tags dead actors with the RadiationRad Actor value.

 

EDIT: To Proxxor; the leveled amount of shear data concerning (XP) in all mods combined is total chaos in the games run-time.

 

I know this Author very well (RickerHK), He is the lead for Project Brazil, Fo3 derivative in a NewVegas game.

His skills are not to be questioned.

"This mod is not compatable with any mod that tags dead actors with the RadiationRad Actor value."

 

The underground hide out places a dead actor right at the very spot next to the tree. once you have the holo disc from the entrance and the quest to locate Johathon is active, that dead body/actor spawns next to that tree. Version 4.4 had a skeliton and did not require DLC's

 

7.2 requires all DLC's and uses Broken steels Talons NPC's as the dead actors dead body. Now, the basis if all of this was to find the bug causing a repeatable CTD action.

 

10 saves Prior to this event, you did not have that holo disc in your inventory and it IS a quest items and can not be removed once obtained. Ergo, you have a conflict. [Name: Follower XP <------- A rehash of Ironic coincidences]

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CALIBR.esm
[X] SShop.esm
[X] [DC RANGER ARSENAL v3 MASTER].esm
[X] TheInstitute.esm
[X] Companion Core.esm
[X] RobCo Certified v2.esm
[X] RRCompanionVault.esm
[X] DCInteriors_ComboEdition.esm
[X] Sharing and Caring Companions.esm
[X] CMF-Zeta.esm
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] CALIBRxMerchant.esp
[X] VDSP-01.esp
[X] Regulators.esp
[X] SCC - Talk to Anyone.esp
[X] BlackWolf Backpack.esp
[X] PersonalTerminal.esp
[X] MTC Wasteland Travellers.esp
[X] Rivet City Merchants With Point Lookout.esp
[X] SShopItems.esp
[X] UndergroundHideout.esp
[X] WeaponModKits.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] [DC RANGER ARSENAL v3] - DLC GEAR.esp
[X] ModBetterPArmorVanilla.esp
[X] ModBetterPArmorAnchorage.esp
[X] ModBetterPArmorPitt.esp
[X] ModBetterPArmorSteel.esp
[X] StarWarsArmorV2.esp
[X] WHSpaceMarineArmor.esp
[X] Companion Core DLC Addon.esp
[X] RobCo Certified v2 Version Updater.esp
[X] RobCo Certified v2 Mechanist's Edition.esp
[X] RobCo Certified v2 Zeta Addon.esp
[X] Mr Smith's Scrapyard.esp
[X] VDSC.esp
[X] CMF-Zeta.esp
[X] Mart's Mutant Mod - Increased Spawns.esp
[X] CompanionPowerup.esp
[X] LucyWestCompanion.esp
[X] Fellout-pipboylight.esp
[X] Fellout-Full.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-PointLookout.esp
[X] Fellout-Zeta.esp
[X] CRBSOR.esp
[X] Advanced Combat Armor.esp
[X] Maschinengewehr42_556.esp
[X] Millenia_AKS74U.esp
[X] Lee Enfield Rifle.esp
[X] 2Perks Per Level.esp
[X] Adopt Bryan.esp
[X] New Vegas Items.esp
[X] New Vegas Weapons.esp

[X] EssentialFollowers+Caravans.esp
[X] RHKFollowerXP.esp
[X] FollowersHire.esp
[X] SCC BunchapeopleHP.esp
[X] MorepeopleHP.esp
[X] EvenMorePeopleHP.esp
[X] SCC Specialists.esp
[X] CommonHouseBeds.esp
[X] New Vegas Weapons - No DLC.esp
[X] motelroom_v02.esp
[X] ChineseHeavyArmor.esp
[X] ModBetterPowerArmor75VATS.esp
[X] ModBetterPowerArmor75.esp
[X] ZetaEnableSomahPaulson.esp

 

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CALIBR.esm
[X] SShop.esm
[X] [DC RANGER ARSENAL v3 MASTER].esm
[X] TheInstitute.esm
[X] Companion Core.esm
[X] RobCo Certified v2.esm
[X] RRCompanionVault.esm
[X] DCInteriors_ComboEdition.esm
[X] Sharing and Caring Companions.esm
[X] CMF-Zeta.esm
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] CALIBRxMerchant.esp
[X] VDSP-01.esp
[X] Regulators.esp
[X] SCC - Talk to Anyone.esp
[X] BlackWolf Backpack.esp
[X] PersonalTerminal.esp
[X] MTC Wasteland Travellers.esp
[X] Rivet City Merchants With Point Lookout.esp
[X] SShopItems.esp
[X] UndergroundHideout.esp
[X] WeaponModKits.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] [DC RANGER ARSENAL v3] - DLC GEAR.esp
[X] ModBetterPArmorVanilla.esp
[X] ModBetterPArmorAnchorage.esp
[X] ModBetterPArmorPitt.esp
[X] ModBetterPArmorSteel.esp
[X] StarWarsArmorV2.esp
[X] WHSpaceMarineArmor.esp
[X] Companion Core DLC Addon.esp
[X] RobCo Certified v2 Version Updater.esp
[X] RobCo Certified v2 Mechanist's Edition.esp
[X] RobCo Certified v2 Zeta Addon.esp
[X] Mr Smith's Scrapyard.esp
[X] VDSC.esp
[X] CMF-Zeta.esp
[X] Mart's Mutant Mod - Increased Spawns.esp
[X] CompanionPowerup.esp
[X] LucyWestCompanion.esp
[X] Fellout-pipboylight.esp
[X] Fellout-Full.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-PointLookout.esp
[X] Fellout-Zeta.esp
[X] CRBSOR.esp
[X] Advanced Combat Armor.esp
[X] Maschinengewehr42_556.esp
[X] Millenia_AKS74U.esp
[X] Lee Enfield Rifle.esp
[X] 2Perks Per Level.esp
[X] Adopt Bryan.esp
[X] New Vegas Items.esp
[X] New Vegas Weapons.esp
[X] EssentialFollowers+Caravans.esp
[X] RHKFollowerXP.esp
[X] FollowersHire.esp
[X] SCC BunchapeopleHP.esp
[X] MorepeopleHP.esp
[X] EvenMorePeopleHP.esp
[X] SCC Specialists.esp
[X] CommonHouseBeds.esp
[X] New Vegas Weapons - No DLC.esp
[X] motelroom_v02.esp
[X] ChineseHeavyArmor.esp
[X] ModBetterPowerArmor75VATS.esp
[X] ModBetterPowerArmor75.esp
[X] ZetaEnableSomahPaulson.esp

 

Ok. this is what I found ELSE in your saved game files. yep, you sure do have a lot of files going on there. Too much Emphasis on XP too. perks are XP related. this is over kill.

after seeing the crossed out weapons things here, I gave up going any further.

best of luck.

kitty.

Edited by Purr4me
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I have a lot of mods so I apologize for that xD edit: @Purr4me, thanks so much, you've done so much to help me, you're just so awesome. I'll try some more trial and error testing and post my results. @M48A5 when I downloaded the increased spawns mod there was no master file with it Edited by Proxxor
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So I went back 10 saves, before I had started the underground hideout quest, so the Talon Merc corpse was there and I disabled the Follower XP mod. I then went to that spot with my old save, and still had a CTD.

 

EDIT: So my understanding was that you said that Underground Hideout and Follower XP mod are conflicting, even with an old save and both disabled it still CTDs.

Edited by Proxxor
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  1. most recent save = yes
  2. location where it causes the CTD = yes
  3. And by nothing in the data folder, do you mean you want me to = ----->( create a folder that says Optional and move your mods, drag them into that folder. DO NOT delete them.
  4. leave the DLC's alone those are fine.

That's what I asked you to do. the above excerpts taken from your saved game shows you did not do as I asked.

 

EDIT: So my understanding was that you said that Underground Hideout and Follower XP mod are conflicting, even with an old save and both disabled it still CTDs.

With all of that data + data not belonging to this game, I am at a loss.

 

Posted Today, 04:13 AM

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The game CTD when i do the get key mission i even reinstalled my game after i pick up teh first hollo tape

 

Its not the load order because i have it at the top

 

_EDIT_

ok i have narrowed it down to one of my "unofficial" fallout dlc patches

 

_edit_ Its Unofficial Fallout 3 Patch - Broken Steel

 

In response to post #11788080.

Wow so I had the same problem, was doing all this stuff to try and figure it out, and then I saw this and you're right! Thanks :tongue:

that clearly shows other mods are at fault. So the Underground hide out By Danthegeek is off this proverbial hook.

If you had done as I asked, you would not have had any mods loading to cause any trouble in the first place and you could have loaded them 1 x 1 till you came to:(Unofficial Fallout 3 Patch - Broken Steel)

 

and still I bet that's not the cause or the Entire network would be up in arms over this and you two would not be alone.

 

EDIT: So my understanding was that you said that Underground Hideout and Follower XP mod are conflicting, even with an old save and both disabled it still CTDs.

(Edit: So here are the links, though in all honesty I'm sure I did it wrong.) <____--- confirmed, as in yes, you did it wrong. and I see you edited the post too.

you have to understand, we try to be on the same page as you are. if you say you are and we are led to believe you are, we can be made to look quite foolish. But, that's ok with me. I am a happy girl. it's your game, not mine.

 

to answer you in short terms. yes, that is my belief.

kitty

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Yeah, I understand there were things I could've done better now :P All I can offer in my defense is my lack of understanding in all of this. Anyways though, thanks so much for helping me with this and putting up with me xD I'm glad the community has people like you to help others like me (who don't know what they're doing).

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