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Something strange in Addamasartus Cave


Adrian Laguna

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The very first dungeon most players enter. The cave that is located in front of the Silt Strider in Seyda Neen, that Addamasartus. I just noticed that in the larger pool of water, where a spiral stone ramp rises out of the water, if you check out the map while standing at the bottom of the ramp, one can see that there is an entrance marked on the map. It reads "Addamasartus Lower Levels" however, it appears to be imposible to reach since there is a rock in the way. I will try to use the Console to go through the rock and see if it leads anywhere.
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I once had this with a mod I was playing, forgotten which one I'm afraid. Usually if you turn the mod off but don't start a new game the map keeps the mod references. Could that have happened?
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I was waylaid by the need to sleep, then school, and then homework. Finally I went over to investigate the strange entrance. Simply getting next to the rock, console TCL, swimming through, console TCL, quickly solved the rock-in-the-way problem. I have over 100 mods, so if it was added by a mod it would take a very long time to correct the problem, and since it takes a grand total of 5 seconds to fix it in game, there really is no reason to. I was wondering if someone else could check the area to confirm that this was not added by a mod.

 

As for the actual lower levels, it is a cave about twice the size of the upper levels. It has 3-5 bandits with low level weapons and armour, several nix-hounds and a couple guard dog things (probably from GIANTS Ultimate). I'd say the player would have to be at least Lvl 5-10 in order to deal with it. The loot is roughly in accordance with the difficulty of the level (a few enchanted weapons, and a set of Orcish Armour are the most notable things). There are also three freeable slaves. Looks like a good enough reason to pass by Sayda Neen again.

 

EDIT - Didn't think this warranted a new post: Those dogs are called Durzogs(?). At any rate they appear to be from Bloodmoon, not GIANTS.

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hmmm.. got to check that out I always thought the cave was to short and there does seem to be a pathway behind the boulder, if I remember corectly there are a couple of spots in the game were this is true. Maybe it was part of the orginal game and it was thought that the areas would unbalance the game but instead of takeing out the info they just blocked it off so anyone wanted to theyt could just fix it and if not they could just leave it alone
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There is no Addamasartus Lower Levels in my game. I just explored it again with a character and then used TCL to look it over from the outside. Your lower levels must have been added by a mod.

Personally, I'm glad there are no Durzogs near Seyda Neen.

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