mvplayer277 Posted February 10, 2014 Share Posted February 10, 2014 So I've been getting CTD's for the past few months now and have yet to stop them. Almost after 5 minutes of playing in game, whether I save or go to a menu or talk with an NPC, I would CTD. I think I've found the problem but I need help in solving it. I have this reoccurring message in my script logs: [ (6A011526)].critterspawn.OnCellAttach() - "<savegame>" Line ?[01/20/2014 - 09:45:29AM] Error: Argument variable "::bLooping_var" was not successfully looked upstack: [ (6A011527)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?[01/20/2014 - 09:45:29AM] Error: Argument variable "::bLooping_var" was not successfully looked upstack: [ (6A011526)].critterSpawn01.OnCellAttach() - "<savegame>" Line ?[01/20/2014 - 09:45:29AM] Error: Argument variable "::bLooping_var" was not successfully looked upstack: [ (6A011527)].critterspawn.OnCellAttach() - "<savegame>" Line ?[01/20/2014 - 09:45:30AM] Error: Argument variable "::bLooping_var" was not successfully looked upstack: [ (6A011526)].critterspawn.OnCellAttach() - "<savegame>" Line ?[01/20/2014 - 09:45:31AM] Error: Argument variable "::bLooping_var" was not successfully looked upstack: Now I'm pretty sure that my game is CTD'ing because of script overload. The good part is is that I'VE FOUND THE CRITTER SPAWNERS THAT ARE CAUSING THESE PROBLEMS. They were added by a mod I'm using. Now….. what do I do from here???? Any suggestions would be really helpful! Link to comment Share on other sites More sharing options...
Revyn Posted June 7, 2017 Share Posted June 7, 2017 (edited) Same problem here. Found the thread by googling so I'm sorry for reviving. Have tried numerous fixes. Cleaned the .esms, tried the critter script fixes, have the unofficial patch installed. Last few lines of my papyrus log as follows: [06/07/2017 - 03:51:43AM] error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (000E930E)].critterSpawn01.OnCellAttach() - "<savegame>" Line ? [06/07/2017 - 03:51:43AM] error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (000E930E)].critterspawn.OnCellAttach() - "<savegame>" Line ? [06/07/2017 - 03:51:43AM] error: Argument variable "recursions" was not successfully looked up stack: [ (000E930E)].critterSpawn01.OnCellAttach() - "<savegame>" Line ? [06/07/2017 - 03:51:43AM] error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (000E930E)].critterSpawn01.OnCellAttach() - "<savegame>" Line ? [06/07/2017 - 03:51:43AM] error: Argument variable "recursions" was not successfully looked up stack: [ (000E930E)].critterspawn.OnCellAttach() - "<savegame>" Line ? [06/07/2017 - 03:51:43AM] error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (000E930E)].critterspawn.OnCellAttach() - "<savegame>" Line ? [06/07/2017 - 03:51:43AM] error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (000D213D)].critterspawn.OnCellAttach() - "<savegame>" Line ? [06/07/2017 - 03:51:43AM] error: Argument variable "recursions" was not successfully looked up stack: [ (000D213D)].critterspawn.OnCellAttach() - "<savegame>" Line ? [06/07/2017 - 03:51:43AM] error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (000D213D)].critterspawn.OnCellAttach() - "<savegame>" Line ? Edit: Despite the log pointing at critterspawn errors, the ctd is not because of this. Tested it a few times again, ran into the ctd cell before the critterspawn could even throw errors...the log is painfully useless to be honest. Edited June 7, 2017 by Revyn Link to comment Share on other sites More sharing options...
sAn92 Posted May 11, 2018 Share Posted May 11, 2018 I don't crash all that often, but every time I do It's cause of the critterspawn.OnCellAttach(). Would really like to know what the hell is causing it. Link to comment Share on other sites More sharing options...
iArtiztx Posted September 3, 2018 Share Posted September 3, 2018 I found "critterspawn" in a mod I'm using - Deus Mons. Hope it helps. Link to comment Share on other sites More sharing options...
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