Amessagetoyou Posted February 12, 2014 Share Posted February 12, 2014 (edited) Hello I'm trying to complete the quest mentioned above but in the first zone of Sancre Tor, after killing the Undead Blade (Ghost of Rielus does not appear) which prevents me from completing the quest. The other ghosts appear after killed (Alain, Valdemar, Casnar) I arranged all my mods by BOSS (though I don't have many mods installed)I'd like to know how I can find out what is causing this problem :blush: Here's my load order: Oblivion.esmEnhancedWeather.esmOscuro's_Oblivion_Overhaul.esmCM Partners.esmHrmnsOblivionScriptOptimizationv1.0.espUnofficial Oblivion Patch.espUOPS Additional Changes.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espUSIPS Additional Changes.espEnhancedWeather.espEnhancedWeather - Darker Nights, 80.espAddActorValues_example.espLiving Economy.espLiving Economy - Items.espCutthroat Merchants.espNPCsTravel.espCleanQuit.espDisplay Stats.espFormID Finder4.espkuerteeCleanUp.espMaskar's Oblivion Overhaul.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espOOO-DLT_Remover.espDBSQR.espDBSQR - MehrunesRazor.espDBSQR - OOO.espDBSQR - Orrery.espDBSQR - Shivering Isles.espDBSQR - Vile Lair.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDBSQR - Battlehorn Castle.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espDBSQR - Knights of the Nine.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espScriptIcon_Replacer.espEnchantmentRestore.espEnchantmentRestore_Wells.espEnhanced Grabbing.esp'Eagle Eye' Realistic Archery v1.0 Fixed.espCM Partners.espCM Partners NPC.espCM Partners NPC NE.espCM Partners More NPCs NE.espCM Partners Extra NPCs.espSigilStonesAlwaysTranscendent.espNekulors AI Overhaul V04-6357.espmax spell effectiveness.esp Also I'm using Windows 7 Thanks in advance for assistance :cool: Edited February 12, 2014 by Amessagetoyou Link to comment Share on other sites More sharing options...
Striker879 Posted February 12, 2014 Share Posted February 12, 2014 You didn't by any chance let him chase you outside and then kill him? Link to comment Share on other sites More sharing options...
Amessagetoyou Posted February 12, 2014 Author Share Posted February 12, 2014 You didn't by any chance let him chase you outside and then kill him?Nope, I even actually tried a savegame BEFORE I even entered Sancre Tor and the same thing happened, just the first Undead Blade, the rest works fine. Also, the curious thing is that the body of the undead blade had 2 "Amulet of the Ansei".The same thing happened with Umbra (She was wearing a full ebony armor and one additional piece in her inventory) I'm starting to think this is mod related, but I LITERALLY did everything shown on readme and sorted them using BOSS. :confused: Link to comment Share on other sites More sharing options...
Striker879 Posted February 12, 2014 Share Posted February 12, 2014 (edited) I believe you when you say likely mod related, but finding out which will be a process of elimination. The UESP Wiki mentions a possible problem with Alain, and the possible fix being using the console command placeatme 364bb (the baseID for the undead Blade skeleton, not his ghost form's baseID). To see if the same trick would work for you it would be placeatme 364ba and then kill the skeleton form of Rielus again (I'm thinking maybe whatever mod messed things up has messed up his skeleton but not his ghost, and you can maybe get his unaltered skeleton that way). Edited February 12, 2014 by Striker879 Link to comment Share on other sites More sharing options...
Amessagetoyou Posted February 12, 2014 Author Share Posted February 12, 2014 I believe you when you say likely mod related, but finding out which will be a process of elimination. The UESP Wiki mentions a possible problem with Alain, and the possible fix being using the console command placeatme 364bb (the baseID for the undead Blade skeleton, not his ghost form's baseID). To see if the same trick would work for you it would be placeatme 364ba and then kill the skeleton form of Rielus again (I'm thinking maybe whatever mod messed things up has messed up his skeleton but not his ghost, and you can maybe get his unaltered skeleton that way).Thank you for suggestion :) But I think I already found what was wrong, It was this mod: http://www.nexusmods.com/oblivion/mods/26638/ Could you please be a little specific about the skeleton thing? Can I still activate the mod and benefit from it without touching Rielus's skeleton? Link to comment Share on other sites More sharing options...
Striker879 Posted February 12, 2014 Share Posted February 12, 2014 (edited) What I'd suggest is disable the Static Quest Rewards mod while you do Blood of the Divines. Once you get finished re-enable Static Quest Rewards. You're probably using it on a lower level character so you'll want to "console gift" a better set of rewards for Blood of the Divines. Open the console using the tilde (~) key (found right below the Esc key on standard keyboards). At the console prompt enter the following commands (all without the quotation marks): "player.additem 187bbe 1" (for the Amulet of Ansei, best level), "player.additem 187bc0 1" (for Mishaxhi's Cleaver) and "player.additem 187bc3 1" (for Northwind). For Valdemar's Shield the baseID you'll want will depend on whether or not you have the Unofficial Oblivion Patch (UOP) installed (in the vanilla game the best item is found at level 15 - 19 ... reflect damage 10%, while the level 20+ item is reflect damage 9%, something the UOP fixes). If you have the UOPinstalled then "player.additem 187bbc 1" and if you do not have the UOP installed then "player.additem 187bbb 1". Before you do the console gifting you should take the ones you originally got while doing the quest and either put them in any old container that respawns (if you want to get rid of them) or a non-respawning container such as one in any of the player homes (if you want to keep the extra for display purposes or something). Edited February 12, 2014 by Striker879 Link to comment Share on other sites More sharing options...
Amessagetoyou Posted February 12, 2014 Author Share Posted February 12, 2014 What I'd suggest is disable the Static Quest Rewards mod while you do Blood of the Divines. Once you get finished re-enable Static Quest Rewards. You're probably using it on a lower level character so you'll want to "console gift" a better set of rewards for Blood of the Divines. Open the console using the tilde (~) key (found right below the Esc key on standard keyboards). At the console prompt enter the following commands (all without the quotation marks): "player.additem 187bbe 1" (for the Amulet of Ansei, best level), "player.additem 187bc0 1" (for Mishaxhi's Cleaver) and "player.additem 187bc3 1" (for Northwind). For Valdemar's Shield the baseID you'll want will depend on whether or not you have the Unofficial Oblivion Patch (UOP) installed (in the vanilla game the best item is found at level 15 - 19 ... reflect damage 10%, while the level 20+ item is reflect damage 9%, something the UOP fixes). If you have the UOPinstalled then "player.additem 187bbc 1" and if you do not have the UOP installed then "player.additem 187bbb 1". Before you do the console gifting you should take the ones you originally got while doing the quest and either put them in any old container that respawns (if you want to get rid of them) or a non-respawning container such as one in any of the player homes (if you want to keep the extra for display purposes or something).Thanks a lot, that makes sense now :blush: But my character is already 19 so I think I'm gonna disable it and probably play without it, if it has a problem like this with a main quest, then it is in no stable condition in my opinion. Link to comment Share on other sites More sharing options...
Striker879 Posted February 12, 2014 Share Posted February 12, 2014 I've zero experience with that mod, but I did notice another post today mentioning that it's got it's issues. That whole leveled special loot thing is a pain in the neck. Maskar has a pretty good solution in Maskar's Oblivion Overhaul, but I've been holding off until I start a new character to give it a try. To me the perfect solution would be as you level your found loot levels as well, so you don't get penalized for doing a quest with a low level character. The vanilla system means you need to study up on every quest and decide which loot you don't care about and do those quests while your guy's still a wimp. I always have this huge backlog of quests that I can't do until my guy gets leveled, so it's either pain in the butt or "console gifting". Link to comment Share on other sites More sharing options...
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