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Wrong texture paths for some files, how do I correct them?


Draco856

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The error report I got when I exported the mod using TES4Files was this:

 

 

=================================================================

TES4FILES V3.32 ERROR FILE

 

Slof's & Orc's Armours

 

Sat Jul 25 02:38:06 -0400 2009

=================================================================

================> CANNOT READ FILE "C:/Program Files (x86)/Bethesda Softworks/Oblivion/Data/meshes/armor/Orc/orcabretonianshield.nif"

===> Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Oblivion/Data/meshes/armor/Orc/orcabretonianshield.nif"

===> Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Oblivion/Data/textures/c:/program files/bethesda softworks/oblivion/data/textures/weapons/orc/orcaglassbattleaxe_purpleastral.dds"

===> Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Oblivion/Data/textures/c:/program files/bethesda softworks/oblivion/data/textures/weapons/orc/orcaglassclaymore_purpleastral.dds"

===> Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Oblivion/Data/textures/c:/program files/bethesda softworks/oblivion/data/textures/weapons/orc/orcaglassmace_purpleastral.dds"

===> Cannot find file "C:/Program Files (x86)/Bethesda Softworks/Oblivion/Data/textures/c:/program files/bethesda softworks/oblivion/data/textures/weapons/orc/orcaglassquiver_purpleastral.dds"

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I've only found the problem with the files that start with "Orc". And it only seems to be the Purple Astral weapons that are affected.
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I would say you are on the right track. That report you shared with us is a beautiful treasure trove of information.

 

In the words of Captain Jean Luke Picard in Star Trek Voyager, "Make it so!"

 

Assuming the mod actually included the nif's and dds's, you just need to put them where they belong. Locate one of the missing files, and move it to the directory it belongs in. Methodically trace the path. For the first item in the report, open your "Data" folder. Open the enclosed "Meshes" folder. Open the enclosed "armor" folder. This is about where you may find your problem. Open your enclosed "Orc" folder. Do you even have one? If you don't have one, that is your problem. Create or move folders as needed. Don't worry about redundancy. If you accidentally have two copies of folders, nif's, or dds's it is not the end of the world. Just be sure one copy is where it needs to be. Be sure your file path for the example ends up as C:/Program Files (x86)/Bethesda Softworks/Oblivion/Data/meshes/armor/Orc/orcabretonianshield.nif.

 

If this report is giving you bad data. there are other sources. The object window in the CS can tell you about the paths for the meshes and textures of items. Nifskope also has information about what textures are on the meshes. It is also possible that a mod author could fail to include some of the meshes or textures, or that the dds could actually call for a texture different than the one the author led you to believe it would need.

 

Good luck with your annoying problem.

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TES4Files? Ahh.. thanks I was looking for that program..

 

There is a Fix Nif checkbox in that program. Using that should solve most problems...

 

The reason looks obvious at a first glance..all /'s should be \'s

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