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Any mods that remove magic penalties from armor?


00Scud00

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I use the HGEC body but alot of the stuff out there has an armor class of some kind or another so it really restricts what I can use as a pure mage.

Any mods out there that remove or modify the penalties to magic users to be less severe?

 

Thanks

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If you mean creating a new item without the armor properties to it in the TES then yes, I've done that before but it's a bit of a pain to have to go in and do that every time I see something I might want to use. Beyond that I know nothing of how to create a mod that would do that across the board. But then I figured somebody might have done that already, a thousand pardons for having the audacity to ask. :rolleyes:
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Actually, if I'm understanding you correctly what you're asking is impossible (at least to the best of my knowledge) as it is hard coded into the game.

 

Ancient Aeon - Scud can correct me if I'm wrong but I believe what he's asking is for a mod that removes the inherent spell penalty based on wearing armor you are not skilled in. (If you're wearing Heavy Armor with a skill of 25 your spells are less effective than if you Heavy Armor skill was 75) this is the effect he wants to get rid of.

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Actually, if I'm understanding you correctly what you're asking is impossible (at least to the best of my knowledge) as it is hard coded into the game.

 

Ancient Aeon - Scud can correct me if I'm wrong but I believe what he's asking is for a mod that removes the inherent spell penalty based on wearing armor you are not skilled in. (If you're wearing Heavy Armor with a skill of 25 your spells are less effective than if you Heavy Armor skill was 75) this is the effect he wants to get rid of.

Yep, not possible directly, although the effects of even 90 penalty is rather minimal, if anything, in the long run since spells cast on yourself are always 100%, and with the exception of things having total immunity, most of your spell damage goes through. Furthermore, since most spells deal less than 100 damage a second, any amount which is reduced due to penalty alone is much less than what is resisted just from having wisdom or a passive magic defense.

 

Indirectly, one could simply alter it through console like any other actor value. However, even the discussion page suggests that this value doesn't seem to do anything.

http://cs.elderscrolls.com/constwiki/index.../CastingPenalty

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Well I had no idea it was hardcoded, but if the penalty goes down at higher skill levels for whatever armor I'm wearing then at least I can just go out and get hit for awhile. Finally, I can play to my strengths, thanks. :dry:
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Ancient Aeon - Scud can correct me if I'm wrong but I believe what he's asking is for a mod that removes the inherent spell penalty based on wearing armor you are not skilled in. (If you're wearing Heavy Armor with a skill of 25 your spells are less effective than if you Heavy Armor skill was 75) this is the effect he wants to get rid of.
I thought he meant removing enchantments. (He said magic penalties.)
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