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Slight problem with Xmarker parenting


Morghean

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Hey there!

 

I'd like to link multiple leveled creature spawn points to a XMarker, that a quest can disable these spawns after a certain criteria have met, so the creatues/npcs wouldn't spawn anymore. But frankly, I can only link one spawn point to one XMarker. After that, for the second spawn point's parenting tab, the XMarker wouldn't show.

 

Now, is there a way to link more than one spawn points together, so that they can be disabled by a quest/script, or... No?

Hopefully there is a way, as that 'feature' is very much a basis for the mod.

 

#edit: latest CSE in use.

Edited by Morghean
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To be honest i was doing the same thing you are, however i could not find any solution..and after so much time of searching and trying i had to link them all separately one by one which was rather annoying to be honest..have you tried to search the CS wiki for reference on that and see if it possible at all, i know i did but i had no luck in my search?

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Well I did found something in the GetParentRef article.

 

"If you need to link more than two objects, you can sometimes daisy chain multiple objects together. E.g., if it's desired for a trip wire to activate two separate trap objects, then set the parent ref of the trip wire to one trap, and then set that trap to have the other trap as its parent and have first trap activate its parent when it is activated."

 

So linking the spawn points to each other, then use the last (grandparent :D ) to link to the xmarker, seems to work in CS, but I don't know if it works in game. Logically: yes, if works with traps, but logic isn't it's strong side of the engine. :sweat:

Edited by Morghean
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