Daiyus Posted February 13, 2014 Share Posted February 13, 2014 (edited) So I'm trying to create fresh build for Skyrim, and one of the first things I want to address is the terrible level scaling of Vanilla Skyrim. Ideally I want a fairly static world where things are as tough as they sensibly should be, and don't scale with me. If I take on a bear at level one, it should decimate me, and at level 80, it should be the same bear that I can wipe out easily. Same with loot and vendors. Most things should be available from the start, but higher tier materials are rare and expensive, meaning you have to work for them. Things should be logically located as well, so dwarven ruins having a higher concentration dwemer gear, orcs specialising in more orcish stuff than nordic steel, etc. I've trawled the Nexus, and I can't seem to find anything that hits the nail on the head. Skyrim Scaling Stopper was great, but lacks Dragonborn support (plus has a few rarity kinks to work out), and many others start touching the crafting recipes, or followers, or weapons damages, or enemy AI, etc, etc. Is there simple, logical descaling mod out there that can then be built upon by player preference? Or should I seriously consider trying to do this myself? Thank you for any help. Edited February 13, 2014 by Daiyus Link to comment Share on other sites More sharing options...
ragnaroklucifer Posted February 13, 2014 Share Posted February 13, 2014 Requiem Link to comment Share on other sites More sharing options...
Daiyus Posted February 14, 2014 Author Share Posted February 14, 2014 Thanks for the reply. I have looked into Requiem, and while it looks like a very good mod, it changes way too much for my personal preference. Many of it's ideas I agree with, but just as many I'd want to change as well. I'm basically after a mod that purely changes only loot/enemy scaling, and has support for all DLC's. So far Skyrim Unleashed seems to do it best, but it's modular approach is being pulled for version 2, making it useless to me as again, there's things that I want to do a different way. It really is starting to look like I'll need to make my own Overhaul mod, except mine would be modular to allow players to pick and choose. Link to comment Share on other sites More sharing options...
myztikrice Posted February 14, 2014 Share Posted February 14, 2014 So don't update Skyrim Unleashed from its modular approach. Link to comment Share on other sites More sharing options...
Daiyus Posted February 14, 2014 Author Share Posted February 14, 2014 So don't update Skyrim Unleashed from its modular approach.Is exactly what I'm doing for the time being. Time will tell as to whether I can fine tune it myself, or whether starting from scratch would be better (to fit into what else I want to do). Laast himself admits there's many issues with version 1, and that version 2 is infinitely better balanced. I'm almost tempted (very much time dependant) to either contact Laast and ask if I can continue his modular work (to bring it up to speed based in his V2), or start afresh so there is a completely "clean" descaling mod available for people to use if they don't want other changes. Link to comment Share on other sites More sharing options...
pizzarolla Posted February 15, 2014 Share Posted February 15, 2014 Man, I would love a mod like what you're talking about. I've never actually even begun to play with building a mod before, but I'm a really quick study, so if you decide to do something like that, I would certainly help you out. It's exactly what I've been looking for, the only loose end in an otherwise perfect list of mods. I mean, does it really make sense that a level 1 character starts out the main quest and figures out he's the dragon born and ultimate dragon slayer by level 2? Hell no! You shouldn't be able to start doing the main quest until at least level 40 because the dragons, the most fearsome creatures EVER, should be able to roflstomp anything below level 40. Yeah, you start on this project and I will help. Big time. Link to comment Share on other sites More sharing options...
Daiyus Posted March 12, 2014 Author Share Posted March 12, 2014 Man, I would love a mod like what you're talking about. I've never actually even begun to play with building a mod before, but I'm a really quick study, so if you decide to do something like that, I would certainly help you out. It's exactly what I've been looking for, the only loose end in an otherwise perfect list of mods. I mean, does it really make sense that a level 1 character starts out the main quest and figures out he's the dragon born and ultimate dragon slayer by level 2? Hell no! You shouldn't be able to start doing the main quest until at least level 40 because the dragons, the most fearsome creatures EVER, should be able to roflstomp anything below level 40. Yeah, you start on this project and I will help. Big time. Well, if your interested in starting it's very easy just to download a mod and rifle through it's workings. I'm completely self taught in the CK just by looking at how other people have done things. I can't start work on a descaling mod yet because I have two other projects on the backburner that have already taken me a frustratingly long time to get where they are. That said one of them involves distribution into Leveled Lists. They're not that bad once you get used to them. I believe a basic descaling would be relatively simple (just set everything to level one and let rarity sort itself out), and it's certainly something you could do to get the ball rolling. Even if I don't get a chance to tinker with it for a while somebody else might, or you may get the knack of it an be able to finish it yourself anyway. Link to comment Share on other sites More sharing options...
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