Anarchist86ed Posted July 27, 2009 Share Posted July 27, 2009 I've just gotten started with the GECK, and I've figured out the object pallete editing thingy. But now I'm having trouble. I'm setting up for a Machinima, but I'm having trouble with some "set pieces". I need to have skeletons in certain postions. For instance, one is slumped over a control console, and another skeleton is grasping a suitcase. Now, I thought I had perfectly positioned them in the Geck, but in game, the one skeleton is standing straight up, and the other is not grasping the suitcase, in fact it's arm is sticking straight up in the air. I haven't found out how to fix that. Robots. I need a lot of robots in the Vault scene I'm doing, but I can't get the mr handy robots to stay where I put them. I'll find them off in a corridor somewhere, or facing away from where I positioned them. I need protectrons, but they always attack me. I just don't know how to set them up to roam around guarding the vault. Any help is desperately needed. Link to comment Share on other sites More sharing options...
gsmanners Posted July 27, 2009 Share Posted July 27, 2009 I don't know about the skeletons (it could be a bounding box issue, but who knows). As for robots, I think all you should need is a Travel AI Package to a XMarkerHeading you place where you want them. Also, make sure that they are part of the PlayerFaction (in their list of factions). Link to comment Share on other sites More sharing options...
Anarchist86ed Posted July 27, 2009 Author Share Posted July 27, 2009 yeah i figured it was a travel AI thing, but I don't know how to make them... Link to comment Share on other sites More sharing options...
gsmanners Posted July 27, 2009 Share Posted July 27, 2009 Pretty easy, actually. http://geck.bethsoft.com/index.php/Category:Packages Link to comment Share on other sites More sharing options...
Anarchist86ed Posted July 29, 2009 Author Share Posted July 29, 2009 mostly figured out the x marks. Mostly. Good enough for right now. On to new concerns. Is there any way to control your charachter while in free cam mode? And, is there any way to make the main charachters mouth move for dialogue scenes? I can get around it, but hving the mouth move would help a lot... Link to comment Share on other sites More sharing options...
gsmanners Posted July 29, 2009 Share Posted July 29, 2009 If you have Elder Scrolls Construction Set 1.0 (not 1.2), you can get lip files from your dialogue wav files (and text of the dialog) by using the dialogue tools it provides. http://cs.elderscrolls.com/constwiki/index...onstruction_Set Link to comment Share on other sites More sharing options...
Anarchist86ed Posted July 29, 2009 Author Share Posted July 29, 2009 i don't has it. Link to comment Share on other sites More sharing options...
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