Graham2005 Posted September 23, 2005 Share Posted September 23, 2005 I'm using the Vivec Expansion (V1.31) and I've stumbled across what I can only describe as a 'water level' problem. When I enter some buildings I find a water level inside them that is either about half way up the characters legs or all the way to the ceiling. In the latter case I find that if I leave and return the characters inside have drowned, which makes at least one of the quests available unplayable. (The one offered by the Imperial Guard). First, has anyone else had this happen to them? Second, has this mod been updated since the last release? Finally, if not, what would I need to change in the mod to correct the problem? Link to comment Share on other sites More sharing options...
Sypron Posted September 23, 2005 Share Posted September 23, 2005 maby it's meant to be like that, just buy a water breathing potion of two. Link to comment Share on other sites More sharing options...
Switch Posted September 23, 2005 Share Posted September 23, 2005 Hmm well it might be a mod conflict problem... but I suppose you could open up the mod in the CS. Go to the cells where there's a problem, open them from the cell list, and then go to World > Interior Cell (top toolbar). Then there's a box where it says something like "cell has water". Just uncheck it, and it should get rid of the water. Of course if the box isn't checked then it suggests that it is a mod conflict problem. In which case just go through the normal process of gradually removing all the mods from your character until the problem is fixed. Link to comment Share on other sites More sharing options...
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