chris2245 Posted July 28, 2009 Share Posted July 28, 2009 ok so i have had visions :wallbash: of a classic evil lair.... :thumbsup: located somewhere deep in the mountians of cyrodil.... i have no idears currently.. im not a modder :verymad: moving on...with a spell to teleport you there quickly. you can use your imagination for the rest of the content but what i magically saw in a vision :bunny: was say a shark tank (sharks = sluaghterfish) where i can dispose of the occasional meddeling hero or preist. also if possible like in those classic james bond films ect a laser where i can cut ppls in half.. (dont worry about it actually dismembering ppl just metophorical with the half thing) some evil henchmen, and go wild with the rest :thanks: p.s i dont worry if its lore friendly go modern if you need to .. or blame it on dwehmer magic :P Link to comment Share on other sites More sharing options...
Pronam Posted July 28, 2009 Share Posted July 28, 2009 (sharks = sluaghterfish)Actually, there is a shark. But it is not a resource, so I'm afraid someone else can't use it :)....Oh, found one that is: SB Resource Link to comment Share on other sites More sharing options...
jonesjoshuar Posted July 28, 2009 Share Posted July 28, 2009 ok so i have had visions :wallbash: of a classic evil lair.... :thumbsup: located somewhere deep in the mountians of cyrodil.... i have no idears currently.. im not a modder :verymad: moving on...with a spell to teleport you there quickly. you can use your imagination for the rest of the content but what i magically saw in a vision :bunny: was say a shark tank (sharks = sluaghterfish) where i can dispose of the occasional meddeling hero or preist. also if possible like in those classic james bond films ect a laser where i can cut ppls in half.. (dont worry about it actually dismembering ppl just metophorical with the half thing) some evil henchmen, and go wild with the rest :thanks: I am actually working on "something" like this. I am currently in the modelling phase. Its a dracula type castle. Though I could use some texturing help. Right now i have kvatch textures as placeholders until i goto town and see if i can darken them further. Heres some screens: http://i459.photobucket.com/albums/qq312/voltron81_photos/Entrance.jpghttp://i459.photobucket.com/albums/qq312/voltron81_photos/mainttower.jpghttp://i459.photobucket.com/albums/qq312/voltron81_photos/mainttower2.jpghttp://i459.photobucket.com/albums/qq312/voltron81_photos/ScreenShot72-1.jpg Though no screens atm i have turrets done, square and round. I also have ruined version of the main tower. Its important to note, that the way i am doing it is alot harder. I am doing it in pieces so other modders can use the meshes to recreate and build their own castles with these pieces. Everything i am makings will be adjustable. Not just a huge one piece mesh. However, a i need help with textures to make them truely come alive. My vision of this evil castle is that a battle took place long ago. The forces of light (blah) were victorious and the evil defeated. (though several enemies walks its grounds) I know i want the castle to be repairable ( for a price of course...a hideous price) and i would like to be able to encorporat an "evil" rating which will allow you to buy several features around the castle. Like to resotore the armory you will have to murder 15 people or something. With enough gold and enough evil works you can restore the evil castle to its power. Thats the planning stage, i am in the modelling stage. I am finishing up a treasury interior now. One that will work for my new mod as well as my other mod glimmerstone. Link to comment Share on other sites More sharing options...
Germandeathkittiez Posted August 2, 2009 Share Posted August 2, 2009 http://www.tesnexus.com/downloads/file.php?id=11297Felmoon's Dusk.Your shark tank is lake Rumare (Hint hint for the enemies you find there). Link to comment Share on other sites More sharing options...
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