Spoogle Posted February 15, 2014 Share Posted February 15, 2014 (edited) Example 1: White squares on walls and floors when shot with laser weapons Example 2: Funky textures on certain weapons Load Order:http://i1272.photobucket.com/albums/y390/AdHoc1992/loadorder_zpsb48f1011.png(NMC's Texture Pack is also installed) Any ideas? Edited February 15, 2014 by Spoogle Link to comment Share on other sites More sharing options...
Purr4me Posted February 15, 2014 Share Posted February 15, 2014 (edited) you have compressed textures installed.Uncheck the EWE patches for saden storm, for which you don't have loaded. For awesome results I recommend using SS Weapons Effects AND EWE Energy Weapons Enhanced at the same time, but to make that possible I have included a compatability file, EWE Stormfont Studios Load Order Fix.esp. This file also requires that the normal EWE Load Order Fix.esp be active and slightly higher in the load order list. (Also I would not recommend using the Stormfront Studios configuration tool to modify levelled lists, as that could interfere with EWE's levelled lists.)The load order should look something like this:Fallout3.esmSS Master File.esm missingEVE.esmEWE Energy Weapons Enhanced.esm(Any other mods you might have)SS Creature Compendium.esp (if you want the new creatures) missing SS Weapon Effects.esp missingEWE Supermutant Energy Weapons.esp used for the aboveEWE Load Order Fix.esp used for the aboveEWE Stormfront Studios Load Order Fix.esp used for the abovekitty Edited February 15, 2014 by Purr4me Link to comment Share on other sites More sharing options...
Spoogle Posted February 15, 2014 Author Share Posted February 15, 2014 Are you referring to NMC's Texture Pack being activated in the Package Manager? Link to comment Share on other sites More sharing options...
Purr4me Posted February 15, 2014 Share Posted February 15, 2014 (edited) Are you referring to NMC's Texture Pack being activated in the Package Manager? Stormfront Studios Presents is a mod by Saiden Storm that includes great weapon effects. It also has a whole bunch of amazing and bizarre new monsters! Stormfront Studios presents comes with a master file (SS Master File.esm) and two plugins, one for the weapon effects (SS Weapon Effects.esp) and one for the new creatures (SS Creature Compendium.esp). You can shoose to use one and not the other, so you can have the weapon effects without the new creatures or the new creatures without changing your weapons.any more questions? I am here to answer them.Taken Directly from the description page of the mod you have installed.http://www.nexusmods.com/fallout3/mods/10640/?kitty Edited February 15, 2014 by Purr4me Link to comment Share on other sites More sharing options...
Spoogle Posted February 15, 2014 Author Share Posted February 15, 2014 I'm actually pretty confused. Neither SS Weapon Effects.esp or SS Creature Compendium.esp are listed in my mod manager. Link to comment Share on other sites More sharing options...
Purr4me Posted February 15, 2014 Share Posted February 15, 2014 (edited) because you can't install what is not available for which the patches are made for as you have installed patches which have no use, so I say again, uncheck the EWE patches for a mod you don't have. but to make that possible I have included a compatability file, EWE Stormfont Studios Load Order Fix.esphttp://forums.nexusmods.com/index.php?/topic/131921-saiden-storm-weapon-effects-for-dlc/&do=findComment&comment=1118905kitty Edited February 15, 2014 by Purr4me Link to comment Share on other sites More sharing options...
M48A5 Posted February 16, 2014 Share Posted February 16, 2014 @spoogle,Make sure that all the textures in your mods are installed properly. Open the downloaded mod in a window and follow the path to the textures. Open the game in another window and check that the textures from the mod are installed properly in the game. Have you toggled Archive Invalidation in FOMM? Link to comment Share on other sites More sharing options...
Purr4me Posted February 16, 2014 Share Posted February 16, 2014 Whats going on here is the eve source files and data for eve, they are duplicated. now, The author went as far as to create and produce a patch for ssweapons and such, that means that data was load during production of EWE. EVE.esmEWE Energy Weapons Enhanced.esm This cancels out and duplicates the above, textures and mesh files. Mesh files have special effects from EVES packages that are also in EWE because he used EVE's data. what is different is the location of the data and the internal file names.The last 3 at the bottom of that list depend on EWE Energy Weapons Enhanced.esm <--- Not Eve. The last 3 deal only in weapons used by the game and are esp's not esm's and none of them target EVE. To over write eves data, EVE needs to be in the header of the esp's bellow other wise you are duplicating the data instead of overriding it. To check to see if the data is installed incorrectly, you disable the latter of the mod installation. EWE. White squares on walls and floors when shot with laser weaponsThat means the data is or was compressed, the "Decals" from the latest EVE Energy Visuals packaging. A tools known as Orlaneder compression software for use on textures WAS used in the updated version of EVE. If he just does what I told him to do? he will see the problem still exists. IF so, he then can uninstall eve, reEnable EWE's data, sort and run the game and test for White squares issue. The only other item listed in fomm here 0.13.21 version of fomm is weapon mod kits. IF weapon Mod kits has impact data addressing Vanilla weapons ? what do you suppose will happen to NON vanilla Decals? Compressed decals? makes for a fine mess.kitty Link to comment Share on other sites More sharing options...
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