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Antialiasing and General Nvidia Settings


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Ehm... I've been building a pretty long list of antialiasing settings and stuff over the years, so I figured I'd post it in case someone benefits from it. Many newer games used deferred lighting engines, which makes antialiasing a pain. I've tested dozens of compatibility bits in dozens of games to find what I consider to be ideal antialiasing settings, as well as other random tweaks, fixes, and optimizations. So I'm going to post the list in case anyone finds it useful.

 

I may have gotten a couple names wrong, but meh...

 

This is primarily for Nvidia video cards, and I recommend you have Nvidia Inspector to make most of the changes. These optimizations should be ideal for mid range cards such as a 460, 550 TI, 560, 650, 660, 750, etc. Weaker cards will be better of with just shader AA, or no AA.

These are just my settings and observations, I'm not trying to say that these are the best possible settings.

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Key
AA driver bit: the antialiasing compatibility flag (or bit) set in Nvidia Inspector
AA driver setting: the antialiasing set in your Nvidia drivers, in Nvidia Inspector
AA game setting: the antialiasing option in the specific game itself
AA injector setting: the antialiasing injected via something like the SMAA injector
FPS limit: the lowest the framerate can safely be set without significantly degrading visual quality. I recommend Dxtory for framerate limiting. Nvidia's driver option sometimes causes problems for me, like breaking vsync. Of course a framerate limit is optional depending on your PC.
Anisotropic Filtering: A method of filtering textures that prevents blur and makes scenes look more crisp and realistic, for almost no performance drop. It should generally be set using your Nvidia Control Panel or Nvidia Inspector, for the highest quality and best performance.
Note: extra facts that you should be aware of
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Types of antialiasing
MSAA: multisample antialiasing (set with Nvidia Inspector in the section "Antialiasing: Setting")
SSAA: supersample antialiasing (set with Nvidia Inspector in the section "Antialiasing: setting" as an alternative to MSAA)
OGSSAA: ordered grid supersample antialiasing (set with Nvidia Inspector in the section "Antialiasing: Transparency Supersampling")
SGSSAA: sparse grid supersample antialiasing (set with Nvidia Inspector in the section"Antialiasing: Transparency Supersampling" as an alternative to OGSSAA)
TrSSAA: transparency supersample antialiasing (the result of using OGSSAA without additional MSAA)
FSAA: full screen antialiasing (used in rare games, seems to come with a higher performance cost than MSAA)
FXAA: fast approximate antialiasing (lower quality shader AA that can be set in either Nvidia Inspector or sometimes game options menus)
MLAA: morphological antialiasing (lower quality shader AA that can sometimes be set in game options)
SMAA: subpixel morphological antialiasing (modified MLAA for higher quality that may be set rarely in game options or injected)
AAA: analytic antialiasing (modified FXAA for higher quality, used in Metro 2033 and Metro: last Light)
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Game guide
Dishonored
-AA driver bit: 0x000010C1
-AA driver setting: 4xMSAA + 4xSGSSAA
-AA game setting: FXAA (as an alternative to sampled AA if the thin white line is a problem)
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
-Note: Using sampled antialiasing (MSAA, SGSSAA, etc) may result in a thin white line on the left edge of the screen
Dark Souls
-AA driver bit: 0x004000C0
-AA driver setting: 4xMSAA (performance) or 2x2SSAA (quality)
-AA game setting: none
-AA injector setting: none
-FPS limit: 30 (shouldn't be disabled)
-Anisotropic: 8x
-Note: Use the DSfix mod to uncap resolution (version 1.7 or earlier allows hardware AA, later versions seem to only allow shader AA such as SMAA or FXAA)
-Note: An Xbox 360 controller or equivalent is recommended
Skyrim
-AA driver bit: none
-AA driver setting: none
-AA game setting: 4xMSAA
-AA injector setting: none
-FPS Limit: 35
-Anisotropic: 8x
-Note: A cap below 33 breaks load times and may also seem much less smooth
Killing Floor
-AA driver bit: 0x20410041
-AA driver setting: TrSSAA
-AA game setting: 4xMSAA
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
Star Wars: The Force Unleashed
-AA driver bit: 0x00000245
-AA driver setting: 4xMSAA + 4xSGSSAA
-AA game setting: automatic, can't be disabled (FXAA)
-AA injector setting: none
-FPS limit: 30 (can't be disabled)
-Anisotropic: 8x
Dragon Age: Origins
-AA driver bit: 0x004010C0
-AA driver setting: 2x2SSAA
-AA game setting: none
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
Zeno Clash 2
-AA driver bit: 0x080000C1
-AA driver setting: 2x2SSAA
-AA game setting: automatic
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
Mass Effect
-AA driver bit: 0x080100C5
-AA driver setting: 2x2SSAA
-AA game setting: none
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
-Note: Set audio to "hardware" if game refuses to launch
-Note: This AA is compatible with motion blur, unlike most
Mass Effect 2
-AA driver bit: untested
-AA driver setting: untested
-AA game setting: none
-AA injector setting: untested
-FPS limit: 30
-Anisotropic: 8x
Mass Effect 3
-AA driver bit: 0x000000C1 (default is 0x080100C5)
-AA driver setting: 4xMSAA + 4xSGSSAA
-AA game setting: none
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
Arx Fatalis
-AA driver bit: none
-AA driver setting: 2x2SSAA
-AA game setting: none
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
-Note: At high framerates the game will begin to speed up, I recommend capping at 30 to resolve this
-Note: Install the latest patch and the Arx Libertatis mod to resolve bugs with modern drivers and Windows Vista/7/8
Red Faction: Guerrilla
-AA driver bit: none
-AA driver setting: none
-AA game setting: 4xMSAA
-AA injector setting: untested
-FPS limit: 30
-Anisotropic: 8x
-Note: Uninstall Windows optional update KB2670838 to resolve DX11 visual bugs, if they occur
-Note: Use warm color temp on monitor for best visuals, or perhaps SweetFX, the PC port otherwise has washed out colors compared to the console versions
Enclave
-AA driver bit: none
-AA driver setting: 2x2SSAA (unconfirmed?)
-AA game setting: none
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
Dark Messiah of Might and Magic
-AA driver bit: 0x40008000
-AA driver setting: 4xMSAA + 4xSGSSAA
-AA game setting: none
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
-Note: Install the 1.2 patch to fix several game-breaking bugs
Far Cry 3
-AA driver bit: none
-AA driver setting: none
-AA game setting: 2xMSAA with enhanced alpha coverage + FXAA
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
-Note: Use 1 frame vsync in game to allow a stable framerate limit
-Note: May need to add Farcry3_D3D11.exe to the Nvidia Inspector profile if running DX11
Magicka
-AA driver bit: 0x00012C0
-AA driver setting: 2xMSAA + 2xSGSSAA
-AA game setting: none
-AA injector set: untested
-FPS limit: 30
-Anisotropic: 8x
Minecraft
-AA driver bit: none
-AA driver setting: FXAA (disable FXAA if using HD texture packs or detail will be lost)
-AA game setting: none
-AA injector setting: none
-FPS limit: none
-Anisotropic: N/A
-Note: Anisotropic filtering must be set in the game options, not in drivers
-Note: I recommend a mipmap level of 1 for 8x Anisotropic
Delver
-AA driver bit: none
-AA driver setting: none
-AA game setting: automatic
-AA injector setting: none
-FPS limit: none
-Anisotropic: 8x
-Note: Limiting the framerate seems to cause stutter and control issues
Overlord: Raising Hell
-AA driver bit: none
-AA driver setting: none
-AA game setting: 4xMSAA
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
Overlord 2
-AA driver bit: 0x00001244
-AA driver setting: none
-AA game setting: edge smoothing (custom MLAA)
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
-Note: Although it is possible to force MSAA with the bit listed above, I find that the quality doesn't noticeably improve from MLAA
Dungeon Defenders
-AA driver bit: none
-AA driver setting: none
-AA game setting: none
-AA injector setting: SMAA
-FPS limit: 30
-Anisotropic: 8x
Call of Cthulhu
-AA driver bit: none
-AA driver setting: none
-AA game setting: 4xMSAA
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
-Note: Use a 4:3 custom resolution for best results, such as 1440x1080 for a 1080p monitor.
Sacred 2
-AA driver bit: none
-AA driver setting: none
-AA game setting: 4xFSAA
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
Oblivion
-AA driver bit: none
-AA driver setting: none
-AA game setting: none
-AA injector setting: SMAA
-FPS limit: 30
-Anisotropic: 8x
-Note: Sampled antialiasing is automatically disabled when HDR is turned on
Hunted: The Demon's Forge
-AA driver bit: 0x000010C1
-AA driver setting: 4xMSAA + 4xSGSSAA
-AA game setting: none
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
Guild Wars 2
-AA driver bit: none
-AA driver setting: none
-AA game setting: FXAA
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
Area 51
-AA driver bit: none
-AA driver setting: none
-AA game setting: none
-AA injector setting: untested (hopefully SMAA)
-FPS limit: 30
-Anisotropic: 8x
-Note: Ultra textures are not worthwhile, they simply add noise filters and introduce graphics bugs
-Note: Run at 1440x1080 or a similar custom 4:3 resolution
KOTOR
-AA driver bit: none
-AA driver setting: none
-AA game setting: 4xMSAA
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
-Note: Ensure that scaling is disabled in video card drivers and run at 1280x1024 for 1920x1080, or alternatively 1600x1200 for 1920x1200.
-Note: Enter "Disable Vertex Buffer Objects=1" under the graphics options section of the swkotor.ini to prevent crashing on Windows Vista/7/8
-Note: Replace mss32.dll with a Windows 7 compatible version found online
-Note: The widescreen Patcher seems to decrease FoV and cause HUD anomalies, I don't recommend it unless you can't can't turn off resolution scaling in your drivers
KOTOR: TSL
-AA driver bit: none
-AA driver setting: none
-AA game setting: 4xMSAA
-AA injector setting: none
-FPS limit: 30
-Anisotropic: 8x
-Note: Ensure that scaling is disabled in video card drivers and run at 1280x1024 for 1920x1080, or alternatively 1600x1200 for 1920x1200.
-Note: Enter "Disable Vertex Buffer Objects=1" under the graphics options section of the swkotor2.ini to prevent crashing on Windows Vista/7/8
-Note: Replace mss32.dll with a Windows 7 compatible version found online
-Note: The widescreen Patcher seems to decrease FoV and cause HUD anomalies, I don't recommend it unless you can't can't turn off resolution scaling in your drivers
Warframe
-AA driver bit: none
-AA driver setting: none
-AA game setting: enabled (FXAA)
-AA injector setting: none
-FPS limit: 35
-Anisotropic: 8x
-Note: Limits lower than 35 seem to cause an abnormal loss of fluidity in gameplay, as well as extended load times
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