RangerBoo Posted February 16, 2014 Share Posted February 16, 2014 Ok so I working on a new world space and I generated the object LOD and the Jousha Tree LOD looks funky: Any ideas why? Link to comment Share on other sites More sharing options...
TrickyVein Posted February 16, 2014 Share Posted February 16, 2014 Your LOD texture doesn't have an alpha channel. Textures in the source folder with alpha should be saved as 32 bit .tga. Link to comment Share on other sites More sharing options...
RangerBoo Posted February 16, 2014 Author Share Posted February 16, 2014 (edited) Your LOD texture doesn't have an alpha channel. Textures in the source folder with alpha should be saved as 32 bit .tga. Thank you but how do you save the alpha chanel as 32 bit tga? Edited February 16, 2014 by RangerBoo Link to comment Share on other sites More sharing options...
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