Jump to content

Recommended Posts

Posted (edited)

Your LOD texture doesn't have an alpha channel.

 

Textures in the source folder with alpha should be saved as 32 bit .tga.

Thank you but how do you save the alpha chanel as 32 bit tga?

Edited by RangerBoo
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...