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Need some help with modding


Senrii

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Hey,

I'm having some problems with the TES Construction Set.

I'm following the guide at cs.elderscrolls.com , and it's really good. The only problem is, that the writer sometimes talks about stuff which I even can't see in my TES Construction set. For example, I'm now at part 3 (http://cs.elderscrolls.com/constwiki/index.php/A_beginner's_guide,_lesson_3_-_The_external_world). I've created the farmhouse, but there has to be a FarmHouseInt too, according to the writer. So after searching a while in de Cell View, I couldn't find FarmHouseInterior01. I searched with the find text feature, and there it did find the FarmHouseInterior01, but it was an object, not what I wanted. Why can't I see it in the Cell View?

Another one: At the end (Complex Interiors), he's talking about Skhouseupper01 (object, which I did find) and Skhouseupperint01b/Skhouseupperint01t. Those should be cells, but again, I couldn't find them. However, they are there, but as an object, not what I'm searching for.

 

Could somebody please help me? What is the problem, why can't I find those files? I'm running the newest version of Oblivion (1.2042 or something) and I'm using TES Construction Set 1.0 . I have tried it with 1.2, but still no success.

 

Thank you very much! =)

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From cs.elderscrolls.com :

We want to select an interior that works with the farmhouse. Again the choice is yours but the designers have created an object called FarmHouseInterior01 to match our selection.
Maybe he means you created an empty interior cell, then you add the object called FarmHouseInterior01 (it's an object, not a cell). And there is no cell named that, but he might refer to the object.
At the end (Complex Interiors), he's talking about Skhouseupper01 (object, which I did find) and Skhouseupperint01b/Skhouseupperint01t. Those should be cells, but again, I couldn't find them. However, they are there, but as an object, not what I'm searching for.
Again it's a object, not a cell. You should make a new blank cell then adding the object there.
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