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(Supposedly) Simple question regarding grass in the construction set.


esthermoon

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Here's the situation:

I'm working on an experimental mod for personal education purposes, and am at the moment working on a new land.

Everything is gravy (ie: working fine) except for grass. I just can't figure out how to put it down. By reading around, it appears as if grass is associated with the ground texture, but even if I use, say, a forest texture (Without the -NoGrass extension) there's no grass. All I need is an instruction (Doesn't have to be simple ;)) on how to get the grass to scatter the ground like it does in Tamriel.

 

Help appreciated.

 

Also, another issue that would be convenient but not necessary:

When using the heightmap editor, and generating noise (Simply for landscape variation and whatnot) the ground always ends up way below sea level. Is there any way to get it higher up?

 

:) Thanks in advance,

-Tre0n

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Congratulations on getting this far! You are almost there. Most ground textures do not have grass. For each regional flora type, there are only two or three ground textures with grass. The ones with grass look exactly like the ones without grass in the CS. This is sort of annoying. You have to play-test to see if you achieved the right effect.

 

Look in the Landscape Edit Settings under Texture and in the ID column. There is a texture called TerrainHDGrassClover01SUNoGrass. This one has no grass. The matching texture is called TerrainHDGrassClover01SU. It does have grass, but in other respects is identical. If that is what the grass happens to be in your mod, then use one on the grassy spots and the other on the spots without grass.

 

There will be similar options for the ground-cover wherever your mod takes place. Grass will generate randomly whenever the PC is close to that area, so the grass blades will not always be in the same spot. This means that if you must keep the grass out of your sidewalk, or away from the edge of your building, leave some extra space to avoid ugly accidents.

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Ok, thanks a bunch.

I never would have guessed that the textures with "NoGrass" on the end were the ones that had grass. =\

I'll give it a go though, thanks. :D

 

You wouldn't happen to have any idea about the generated land below sea level, would you? That one's got me stumped.

;)

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Here are a couple of mods that you may want to check out if you are working on terrain

 

Qquix libraries

this mod allows you to enter a worldspace with every texture on display.

 

Exanimis terrain sampler

this mod allows you to see what will be generated if you use the oblivion terrains.

 

Hope that helps, happy modding.

X

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I said that backwards about grass and no-grass. I edited my post. It was an error on my part. My point was that there are two textures with similar names and identical appearance in the CS which can cause confusion. (Like it did to me.)
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I said that backwards about grass and no-grass. I edited my post. It was an error on my part. My point was that there are two textures with similar names and identical appearance in the CS which can cause confusion. (Like it did to me.)
Critical Error

http://pnmedia.gamespy.com/screenshots/phl/77805483.jpg

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