VirtualVictory Posted February 17, 2014 Share Posted February 17, 2014 I. When you uninstall a house mod or any mod in general that is in the base game's map, does everything actually uninstall? Or is there some content that still remains?(If content remains, how would I go about safely uninstalling it?) II. If I wanted to modify a weapon's damage or an appearel's damage resistance yet keep it on the save itself, which program would I need to use; Cheat Engine, Hex editor? I'm not talking about .esm files, I want the weapon/appearel to be IN GAME, no external modifications present. III. In the process of making a 100% kill free enviroment for friendly, named npcs I may have accidently made some non-named hostile npcs essential along the way. Essepically one Super Mutant Brute that spawns in the lobby level of the Stateman Hotel, which I need to disbatch of to proceed to Ranger HQ. Would someone assist me in trying to find this creature's base id? IV. I need a more effective way of finding non-named npc's base ids. When I use FOSE, and use "gbo" all I get is a id that goes something like: 000FF18293, 000FF15680, etc. Would someone mind explaining what this id is and how to find it's actual base id? V. Is there a modication out there that pin points possible random encounters out there? If so, does it go even farther to explain the requirements and the route you need to take to trigger it?(I know there's a modification that pin points random encounters that you've already discovered) Link to comment Share on other sites More sharing options...
AceGoober Posted February 17, 2014 Share Posted February 17, 2014 1. Most house mods are a .esp file. When the file is deactivated or removed from the game's \Data folder then it is completely removed from the game.1a. When uninstalling a house mod, remove all your weapons, armor, etc or you will lose them. 2. G.E.C.K. Plenty of tutorials on the internet which show you how to use G.E.C.K. 3. Press ~ key, click on NPC, type GBO - this will give you the base object ID for which you can then use in console command such as setessential [base Object ID] # (0 = not essential, 1 = essential) 4. Base Object IDs are dependent upon the base file or mod for which they are from (Fallout3.esm or custom mod). The best way is to follow Step 3 to get a NPC or object's BOID. 5. Fallout 3 Random Encounters Wiki page - I do not konw / haven't looked for any mod that will identify random encounters. Link to comment Share on other sites More sharing options...
M48A5 Posted February 17, 2014 Share Posted February 17, 2014 If I understand your question #1, nothing is replaced (uninstalled) when a mod is added, the original file is overwritten. When you uninstall the mod, the original data is again used. So nothing is uninstalled from the original game.#2. You cannot change anything that is in the base game without using a mod. The base game and DLCs are in the form of an .esm (master file) and cannot be altered.#3 You can find the base ID of anything in the game, if you have FOSE installed, by first opening the console with the tilde key " ~ " and left clicking on the object/npc. Across the top of the screen will be the form reference number. Type "gbo" and press enter. In the left corner of your screen will appear the base ID of the object/npc. The first two digits are the load order number of the file from which the object/npc is added to the game.You can also obtain the base id of anything loaded in the game by using FO3Edit or the G.E.C.K. Further information can be obtained here: http://fallout.gamepedia.com/Form_ID#Base_ID Link to comment Share on other sites More sharing options...
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