Trandoshan Posted August 2, 2009 Share Posted August 2, 2009 Salut. I'm having a problem with armor creation in Nifskope. I have been creating armors with arms and legs showing, and editing them through blender so there are no Issues with clipping. I seem to be having a problem. All Textures that are assigned under the Characters/Imperial/_male/Footbody don't seem to want to change to the race that has currently equipped the said armor. This messes things up because my Argonian has Imperial arms and legs when I equip the said armor. How can I adjust this in Nifskope so that the Texture will shift to the Race I am currently playing? The Construction Set Wiki has no solutions on Nifskope Alchemy, and I have run a general search in this forum. Can't find anything. If you need more information, ask. Link to comment Share on other sites More sharing options...
ArVam Posted August 14, 2009 Share Posted August 14, 2009 Have you tried to view/copy the data from similar armors, like the Arena suit? I'm not much of a modder, so I may not know what I'm talking about.Good luck! :) Link to comment Share on other sites More sharing options...
Nexus Set Posted August 14, 2009 Share Posted August 14, 2009 Try to do this in Nifskope: Click/Select the skin part mesh of the armor... Check it's name on the Block List, the upper body should have Foot:Body. If it has something like Foot:Body.00, double-click it to change it back to exactly Foot:Body. The leg parts should be named Foot:Legs. Also make sure the NiMaterialProperty=skin for all exposed body parts. Link to comment Share on other sites More sharing options...
Recommended Posts