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Firemoth


Kaine

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Hmmm, yes I suppose that might be the only way, I've seen this question before, kitty just seems to go his seperate way after you save him. :(

He isn't the only one. If any of the others survive, they don't join you on your return trip.

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IIRC, Setwaterwalking only enables water-walking for the player, as it does not take references. An easier way to do it is just to use Addspell...

 

"*ID*"->Addspell mirpal_waterwalk_unique

 

...where *ID* is to be replaced with the charachters that appear in parentheses when you click on the NPC with the console window open.

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IIRC, Setwaterwalking only enables water-walking for the player, as it does not take references. An easier way to do it is just to use Addspell...

 

"*ID*"->Addspell mirpal_waterwalk_unique

 

...where *ID* is to be replaced with the charachters that appear in parentheses when you click on the NPC with the console window open.

it does work for NPCs actually just click the NPC, enter setwaterwalking 1 and set off :P

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