Kaine Posted August 21, 2003 Share Posted August 21, 2003 how do u transport the khajit soldier u find in the secret part of the mine to the mainland using the boat? whenever i try he stays behind :( Link to comment Share on other sites More sharing options...
Switch Posted August 21, 2003 Share Posted August 21, 2003 posted in wrong forum, moved Link to comment Share on other sites More sharing options...
js4496 Posted August 24, 2003 Share Posted August 24, 2003 You can't transport him :( Link to comment Share on other sites More sharing options...
Shakkara Posted August 24, 2003 Share Posted August 24, 2003 open console, click him, setwaterwalk 1 (or setwaterwalking, whatever), start walking :D Link to comment Share on other sites More sharing options...
js4496 Posted August 25, 2003 Share Posted August 25, 2003 Hmm.. Never would have thought of that. I stand corrected. Link to comment Share on other sites More sharing options...
Stampede Posted August 25, 2003 Share Posted August 25, 2003 Hmmm, yes I suppose that might be the only way, I've seen this question before, kitty just seems to go his seperate way after you save him. :( Link to comment Share on other sites More sharing options...
j0ckser Posted August 31, 2003 Share Posted August 31, 2003 Hmmm, yes I suppose that might be the only way, I've seen this question before, kitty just seems to go his seperate way after you save him. :( He isn't the only one. If any of the others survive, they don't join you on your return trip. Link to comment Share on other sites More sharing options...
Marxist ßastard Posted August 31, 2003 Share Posted August 31, 2003 IIRC, Setwaterwalking only enables water-walking for the player, as it does not take references. An easier way to do it is just to use Addspell... "*ID*"->Addspell mirpal_waterwalk_unique ...where *ID* is to be replaced with the charachters that appear in parentheses when you click on the NPC with the console window open. Link to comment Share on other sites More sharing options...
Switch Posted August 31, 2003 Share Posted August 31, 2003 IIRC, Setwaterwalking only enables water-walking for the player, as it does not take references. An easier way to do it is just to use Addspell... "*ID*"->Addspell mirpal_waterwalk_unique ...where *ID* is to be replaced with the charachters that appear in parentheses when you click on the NPC with the console window open. it does work for NPCs actually just click the NPC, enter setwaterwalking 1 and set off :P Link to comment Share on other sites More sharing options...
Marxist ßastard Posted August 31, 2003 Share Posted August 31, 2003 ...Or, if you don't want to cheat, you could cast a water-walking spell on him. Link to comment Share on other sites More sharing options...
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